1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 10*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerfloat4x3 float4x3_from_float4x4(float4x4 x0) { 13*c8dee2aaSAndroid Build Coastguard Worker return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz)); 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 17*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 18*c8dee2aaSAndroid Build Coastguard Worker float4x3 a = float4x3(1.0); 19*c8dee2aaSAndroid Build Coastguard Worker float4x3 b = float4x3_from_float4x4(float4x4(1.0)); 20*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor.x = half(all(a[0] == b[0]) ? 0 : 1); 21*c8dee2aaSAndroid Build Coastguard Worker return _out; 22*c8dee2aaSAndroid Build Coastguard Worker} 23