1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "a" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 10*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 13*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 Binding 0 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 DescriptorSet 0 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %21 RelaxedPrecision 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %22 RelaxedPrecision 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %26 RelaxedPrecision 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %27 RelaxedPrecision 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %31 RelaxedPrecision 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %32 RelaxedPrecision 23*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 24*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 25*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 26*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 27*c8dee2aaSAndroid Build Coastguard Worker %uint = OpTypeInt 32 0 28*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %uint 29*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 30*c8dee2aaSAndroid Build Coastguard Worker %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 31*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 32*c8dee2aaSAndroid Build Coastguard Worker %12 = OpTypeFunction %void 33*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_uint = OpTypePointer Uniform %uint 34*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 35*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 36*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 37*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %12 38*c8dee2aaSAndroid Build Coastguard Worker %13 = OpLabel 39*c8dee2aaSAndroid Build Coastguard Worker %15 = OpAccessChain %_ptr_Uniform_uint %7 %int_0 40*c8dee2aaSAndroid Build Coastguard Worker %19 = OpLoad %uint %15 41*c8dee2aaSAndroid Build Coastguard Worker %14 = OpExtInst %v2float %1 UnpackHalf2x16 %19 42*c8dee2aaSAndroid Build Coastguard Worker %21 = OpLoad %v4float %sk_FragColor 43*c8dee2aaSAndroid Build Coastguard Worker %22 = OpVectorShuffle %v4float %21 %14 4 5 2 3 44*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %22 45*c8dee2aaSAndroid Build Coastguard Worker %24 = OpAccessChain %_ptr_Uniform_uint %7 %int_0 46*c8dee2aaSAndroid Build Coastguard Worker %25 = OpLoad %uint %24 47*c8dee2aaSAndroid Build Coastguard Worker %23 = OpExtInst %v2float %1 UnpackUnorm2x16 %25 48*c8dee2aaSAndroid Build Coastguard Worker %26 = OpLoad %v4float %sk_FragColor 49*c8dee2aaSAndroid Build Coastguard Worker %27 = OpVectorShuffle %v4float %26 %23 4 5 2 3 50*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %27 51*c8dee2aaSAndroid Build Coastguard Worker %29 = OpAccessChain %_ptr_Uniform_uint %7 %int_0 52*c8dee2aaSAndroid Build Coastguard Worker %30 = OpLoad %uint %29 53*c8dee2aaSAndroid Build Coastguard Worker %28 = OpExtInst %v2float %1 UnpackSnorm2x16 %30 54*c8dee2aaSAndroid Build Coastguard Worker %31 = OpLoad %v4float %sk_FragColor 55*c8dee2aaSAndroid Build Coastguard Worker %32 = OpVectorShuffle %v4float %31 %28 4 5 2 3 56*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %32 57*c8dee2aaSAndroid Build Coastguard Worker %34 = OpAccessChain %_ptr_Uniform_uint %7 %int_0 58*c8dee2aaSAndroid Build Coastguard Worker %35 = OpLoad %uint %34 59*c8dee2aaSAndroid Build Coastguard Worker %33 = OpExtInst %v4float %1 UnpackUnorm4x8 %35 60*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %33 61*c8dee2aaSAndroid Build Coastguard Worker %37 = OpAccessChain %_ptr_Uniform_uint %7 %int_0 62*c8dee2aaSAndroid Build Coastguard Worker %38 = OpLoad %uint %37 63*c8dee2aaSAndroid Build Coastguard Worker %36 = OpExtInst %v4float %1 UnpackSnorm4x8 %38 64*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %36 65*c8dee2aaSAndroid Build Coastguard Worker OpReturn 66*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 67