xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Unpack.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %_UniformBuffer "_UniformBuffer"
8*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %_UniformBuffer 0 "a"
9*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
10*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 Offset 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %_UniformBuffer Block
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %7 Binding 0
16*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %7 DescriptorSet 0
17*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %21 RelaxedPrecision
18*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %22 RelaxedPrecision
19*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %26 RelaxedPrecision
20*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %27 RelaxedPrecision
21*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %31 RelaxedPrecision
22*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %32 RelaxedPrecision
23*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
24*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
25*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
26*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
27*c8dee2aaSAndroid Build Coastguard Worker       %uint = OpTypeInt 32 0
28*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %uint
29*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
30*c8dee2aaSAndroid Build Coastguard Worker          %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
31*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
32*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpTypeFunction %void
33*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_uint = OpTypePointer Uniform %uint
34*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
35*c8dee2aaSAndroid Build Coastguard Worker      %int_0 = OpConstant %int 0
36*c8dee2aaSAndroid Build Coastguard Worker    %v2float = OpTypeVector %float 2
37*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %12
38*c8dee2aaSAndroid Build Coastguard Worker         %13 = OpLabel
39*c8dee2aaSAndroid Build Coastguard Worker         %15 = OpAccessChain %_ptr_Uniform_uint %7 %int_0
40*c8dee2aaSAndroid Build Coastguard Worker         %19 = OpLoad %uint %15
41*c8dee2aaSAndroid Build Coastguard Worker         %14 = OpExtInst %v2float %1 UnpackHalf2x16 %19
42*c8dee2aaSAndroid Build Coastguard Worker         %21 = OpLoad %v4float %sk_FragColor
43*c8dee2aaSAndroid Build Coastguard Worker         %22 = OpVectorShuffle %v4float %21 %14 4 5 2 3
44*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %22
45*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpAccessChain %_ptr_Uniform_uint %7 %int_0
46*c8dee2aaSAndroid Build Coastguard Worker         %25 = OpLoad %uint %24
47*c8dee2aaSAndroid Build Coastguard Worker         %23 = OpExtInst %v2float %1 UnpackUnorm2x16 %25
48*c8dee2aaSAndroid Build Coastguard Worker         %26 = OpLoad %v4float %sk_FragColor
49*c8dee2aaSAndroid Build Coastguard Worker         %27 = OpVectorShuffle %v4float %26 %23 4 5 2 3
50*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %27
51*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpAccessChain %_ptr_Uniform_uint %7 %int_0
52*c8dee2aaSAndroid Build Coastguard Worker         %30 = OpLoad %uint %29
53*c8dee2aaSAndroid Build Coastguard Worker         %28 = OpExtInst %v2float %1 UnpackSnorm2x16 %30
54*c8dee2aaSAndroid Build Coastguard Worker         %31 = OpLoad %v4float %sk_FragColor
55*c8dee2aaSAndroid Build Coastguard Worker         %32 = OpVectorShuffle %v4float %31 %28 4 5 2 3
56*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %32
57*c8dee2aaSAndroid Build Coastguard Worker         %34 = OpAccessChain %_ptr_Uniform_uint %7 %int_0
58*c8dee2aaSAndroid Build Coastguard Worker         %35 = OpLoad %uint %34
59*c8dee2aaSAndroid Build Coastguard Worker         %33 = OpExtInst %v4float %1 UnpackUnorm4x8 %35
60*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %33
61*c8dee2aaSAndroid Build Coastguard Worker         %37 = OpAccessChain %_ptr_Uniform_uint %7 %int_0
62*c8dee2aaSAndroid Build Coastguard Worker         %38 = OpLoad %uint %37
63*c8dee2aaSAndroid Build Coastguard Worker         %36 = OpExtInst %v4float %1 UnpackSnorm4x8 %38
64*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %36
65*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
66*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
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