1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c2); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c3); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float4 _39 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y) * float4(1.0f, 1.0f, -1.0f, -1.0f); 19*c8dee2aaSAndroid Build Coastguard Worker float4 inputVal = _39; 20*c8dee2aaSAndroid Build Coastguard Worker uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u); 21*c8dee2aaSAndroid Build Coastguard Worker bool _63 = false; 22*c8dee2aaSAndroid Build Coastguard Worker if (_39.x == asfloat(1065353216u)) 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker float2 _56 = _39.xy; 25*c8dee2aaSAndroid Build Coastguard Worker float2 _57 = asfloat(uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u).xy); 26*c8dee2aaSAndroid Build Coastguard Worker _63 = all(bool2(_56.x == _57.x, _56.y == _57.y)); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker else 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _63 = false; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker bool _74 = false; 33*c8dee2aaSAndroid Build Coastguard Worker if (_63) 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker float3 _66 = _39.xyz; 36*c8dee2aaSAndroid Build Coastguard Worker float3 _68 = asfloat(uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u).xyz); 37*c8dee2aaSAndroid Build Coastguard Worker _74 = all(bool3(_66.x == _68.x, _66.y == _68.y, _66.z == _68.z)); 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker else 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker _74 = false; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker bool _81 = false; 44*c8dee2aaSAndroid Build Coastguard Worker if (_74) 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker float4 _77 = asfloat(uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u)); 47*c8dee2aaSAndroid Build Coastguard Worker _81 = all(bool4(_39.x == _77.x, _39.y == _77.y, _39.z == _77.z, _39.w == _77.w)); 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker else 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _81 = false; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker float4 _82 = 0.0f.xxxx; 54*c8dee2aaSAndroid Build Coastguard Worker if (_81) 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _82 = _7_colorGreen; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker else 59*c8dee2aaSAndroid Build Coastguard Worker { 60*c8dee2aaSAndroid Build Coastguard Worker _82 = _7_colorRed; 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker return _82; 63*c8dee2aaSAndroid Build Coastguard Worker} 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 66*c8dee2aaSAndroid Build Coastguard Worker{ 67*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 68*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 69*c8dee2aaSAndroid Build Coastguard Worker} 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 72*c8dee2aaSAndroid Build Coastguard Worker{ 73*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 74*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 75*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 76*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 77*c8dee2aaSAndroid Build Coastguard Worker} 78