xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/UintBitsToFloat.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c2);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c3);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float4 _39 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y) * float4(1.0f, 1.0f, -1.0f, -1.0f);
19*c8dee2aaSAndroid Build Coastguard Worker    float4 inputVal = _39;
20*c8dee2aaSAndroid Build Coastguard Worker    uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
21*c8dee2aaSAndroid Build Coastguard Worker    bool _63 = false;
22*c8dee2aaSAndroid Build Coastguard Worker    if (_39.x == asfloat(1065353216u))
23*c8dee2aaSAndroid Build Coastguard Worker    {
24*c8dee2aaSAndroid Build Coastguard Worker        float2 _56 = _39.xy;
25*c8dee2aaSAndroid Build Coastguard Worker        float2 _57 = asfloat(uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u).xy);
26*c8dee2aaSAndroid Build Coastguard Worker        _63 = all(bool2(_56.x == _57.x, _56.y == _57.y));
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    else
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _63 = false;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    bool _74 = false;
33*c8dee2aaSAndroid Build Coastguard Worker    if (_63)
34*c8dee2aaSAndroid Build Coastguard Worker    {
35*c8dee2aaSAndroid Build Coastguard Worker        float3 _66 = _39.xyz;
36*c8dee2aaSAndroid Build Coastguard Worker        float3 _68 = asfloat(uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u).xyz);
37*c8dee2aaSAndroid Build Coastguard Worker        _74 = all(bool3(_66.x == _68.x, _66.y == _68.y, _66.z == _68.z));
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    else
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _74 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    bool _81 = false;
44*c8dee2aaSAndroid Build Coastguard Worker    if (_74)
45*c8dee2aaSAndroid Build Coastguard Worker    {
46*c8dee2aaSAndroid Build Coastguard Worker        float4 _77 = asfloat(uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u));
47*c8dee2aaSAndroid Build Coastguard Worker        _81 = all(bool4(_39.x == _77.x, _39.y == _77.y, _39.z == _77.z, _39.w == _77.w));
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    else
50*c8dee2aaSAndroid Build Coastguard Worker    {
51*c8dee2aaSAndroid Build Coastguard Worker        _81 = false;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    float4 _82 = 0.0f.xxxx;
54*c8dee2aaSAndroid Build Coastguard Worker    if (_81)
55*c8dee2aaSAndroid Build Coastguard Worker    {
56*c8dee2aaSAndroid Build Coastguard Worker        _82 = _7_colorGreen;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    else
59*c8dee2aaSAndroid Build Coastguard Worker    {
60*c8dee2aaSAndroid Build Coastguard Worker        _82 = _7_colorRed;
61*c8dee2aaSAndroid Build Coastguard Worker    }
62*c8dee2aaSAndroid Build Coastguard Worker    return _82;
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
66*c8dee2aaSAndroid Build Coastguard Worker{
67*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
68*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
69*c8dee2aaSAndroid Build Coastguard Worker}
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
72*c8dee2aaSAndroid Build Coastguard Worker{
73*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
74*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
75*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
76*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
77*c8dee2aaSAndroid Build Coastguard Worker}
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