xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Trunc.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    const vec4 expectedA = vec4(-1.0, 0.0, 0.0, 2.0);
8*c8dee2aaSAndroid Build Coastguard Worker    return ((trunc(testInputs.x) == -1.0 && trunc(testInputs.xy) == vec2(-1.0, 0.0)) && trunc(testInputs.xyz) == vec3(-1.0, 0.0, 0.0)) && trunc(testInputs) == expectedA ? colorGreen : colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker}
10