1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 float2x2 testMatrix2x2; 9 float3x3 testMatrix3x3; 10 half4 colorGreen; 11 half4 colorRed; 12}; 13struct Inputs { 14}; 15struct Outputs { 16 half4 sk_FragColor [[color(0)]]; 17}; 18 19thread bool operator==(const float2x2 left, const float2x2 right); 20thread bool operator!=(const float2x2 left, const float2x2 right); 21 22thread bool operator==(const float3x2 left, const float3x2 right); 23thread bool operator!=(const float3x2 left, const float3x2 right); 24 25thread bool operator==(const float3x3 left, const float3x3 right); 26thread bool operator!=(const float3x3 left, const float3x3 right); 27thread bool operator==(const float2x2 left, const float2x2 right) { 28 return all(left[0] == right[0]) && 29 all(left[1] == right[1]); 30} 31thread bool operator!=(const float2x2 left, const float2x2 right) { 32 return !(left == right); 33} 34thread bool operator==(const float3x2 left, const float3x2 right) { 35 return all(left[0] == right[0]) && 36 all(left[1] == right[1]) && 37 all(left[2] == right[2]); 38} 39thread bool operator!=(const float3x2 left, const float3x2 right) { 40 return !(left == right); 41} 42thread bool operator==(const float3x3 left, const float3x3 right) { 43 return all(left[0] == right[0]) && 44 all(left[1] == right[1]) && 45 all(left[2] == right[2]); 46} 47thread bool operator!=(const float3x3 left, const float3x3 right) { 48 return !(left == right); 49} 50fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 51 Outputs _out; 52 (void)_out; 53 float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0)); 54 _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 55 return _out; 56} 57