xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Transpose.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    float2x2 testMatrix2x2;
9    float3x3 testMatrix3x3;
10    half4 colorGreen;
11    half4 colorRed;
12};
13struct Inputs {
14};
15struct Outputs {
16    half4 sk_FragColor [[color(0)]];
17};
18
19thread bool operator==(const float2x2 left, const float2x2 right);
20thread bool operator!=(const float2x2 left, const float2x2 right);
21
22thread bool operator==(const float3x2 left, const float3x2 right);
23thread bool operator!=(const float3x2 left, const float3x2 right);
24
25thread bool operator==(const float3x3 left, const float3x3 right);
26thread bool operator!=(const float3x3 left, const float3x3 right);
27thread bool operator==(const float2x2 left, const float2x2 right) {
28    return all(left[0] == right[0]) &&
29           all(left[1] == right[1]);
30}
31thread bool operator!=(const float2x2 left, const float2x2 right) {
32    return !(left == right);
33}
34thread bool operator==(const float3x2 left, const float3x2 right) {
35    return all(left[0] == right[0]) &&
36           all(left[1] == right[1]) &&
37           all(left[2] == right[2]);
38}
39thread bool operator!=(const float3x2 left, const float3x2 right) {
40    return !(left == right);
41}
42thread bool operator==(const float3x3 left, const float3x3 right) {
43    return all(left[0] == right[0]) &&
44           all(left[1] == right[1]) &&
45           all(left[2] == right[2]);
46}
47thread bool operator!=(const float3x3 left, const float3x3 right) {
48    return !(left == right);
49}
50fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
51    Outputs _out;
52    (void)_out;
53    float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0));
54    _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
55    return _out;
56}
57