xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Transpose.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    float2x2 testMatrix2x2;
9*c8dee2aaSAndroid Build Coastguard Worker    float3x3 testMatrix3x3;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
11*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right);
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right);
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right);
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) {
28*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
29*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) {
32*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right) {
35*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
36*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
37*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
38*c8dee2aaSAndroid Build Coastguard Worker}
39*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right) {
40*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
43*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
44*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
45*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
48*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
51*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
52*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
53*c8dee2aaSAndroid Build Coastguard Worker    float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0));
54*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
55*c8dee2aaSAndroid Build Coastguard Worker    return _out;
56*c8dee2aaSAndroid Build Coastguard Worker}
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