1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker float2x2 testMatrix2x2; 9*c8dee2aaSAndroid Build Coastguard Worker float3x3 testMatrix3x3; 10*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 11*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 16*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right); 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right); 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 28*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 29*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 32*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right) { 35*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 36*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 37*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right) { 40*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 43*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 44*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 45*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 46*c8dee2aaSAndroid Build Coastguard Worker} 47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 48*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 51*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 52*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 53*c8dee2aaSAndroid Build Coastguard Worker float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0)); 54*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 55*c8dee2aaSAndroid Build Coastguard Worker return _out; 56*c8dee2aaSAndroid Build Coastguard Worker} 57