xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Sqrt.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c2);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c3);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(out float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    _22 = sqrt(float4(-1.0f, -4.0f, -16.0f, -64.0f)).xy;
19*c8dee2aaSAndroid Build Coastguard Worker    float4 _47 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y) + float4(0.0f, 2.0f, 6.0f, 12.0f);
20*c8dee2aaSAndroid Build Coastguard Worker    float4 inputVal = _47;
21*c8dee2aaSAndroid Build Coastguard Worker    bool _68 = false;
22*c8dee2aaSAndroid Build Coastguard Worker    if (abs(sqrt(_47.x) - 1.0f) < 0.0500000007450580596923828125f)
23*c8dee2aaSAndroid Build Coastguard Worker    {
24*c8dee2aaSAndroid Build Coastguard Worker        float2 _61 = abs(sqrt(_47.xy) - float2(1.0f, 2.0f));
25*c8dee2aaSAndroid Build Coastguard Worker        _68 = all(bool2(_61.x < 0.0500000007450580596923828125f.xx.x, _61.y < 0.0500000007450580596923828125f.xx.y));
26*c8dee2aaSAndroid Build Coastguard Worker    }
27*c8dee2aaSAndroid Build Coastguard Worker    else
28*c8dee2aaSAndroid Build Coastguard Worker    {
29*c8dee2aaSAndroid Build Coastguard Worker        _68 = false;
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker    bool _82 = false;
32*c8dee2aaSAndroid Build Coastguard Worker    if (_68)
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        float3 _73 = abs(sqrt(_47.xyz) - float3(1.0f, 2.0f, 3.0f));
35*c8dee2aaSAndroid Build Coastguard Worker        _82 = all(bool3(_73.x < 0.0500000007450580596923828125f.xxx.x, _73.y < 0.0500000007450580596923828125f.xxx.y, _73.z < 0.0500000007450580596923828125f.xxx.z));
36*c8dee2aaSAndroid Build Coastguard Worker    }
37*c8dee2aaSAndroid Build Coastguard Worker    else
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _82 = false;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    bool _94 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    if (_82)
43*c8dee2aaSAndroid Build Coastguard Worker    {
44*c8dee2aaSAndroid Build Coastguard Worker        float4 _87 = abs(sqrt(_47) - float4(1.0f, 2.0f, 3.0f, 4.0f));
45*c8dee2aaSAndroid Build Coastguard Worker        _94 = all(bool4(_87.x < 0.0500000007450580596923828125f.xxxx.x, _87.y < 0.0500000007450580596923828125f.xxxx.y, _87.z < 0.0500000007450580596923828125f.xxxx.z, _87.w < 0.0500000007450580596923828125f.xxxx.w));
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    else
48*c8dee2aaSAndroid Build Coastguard Worker    {
49*c8dee2aaSAndroid Build Coastguard Worker        _94 = false;
50*c8dee2aaSAndroid Build Coastguard Worker    }
51*c8dee2aaSAndroid Build Coastguard Worker    float4 _95 = 0.0f.xxxx;
52*c8dee2aaSAndroid Build Coastguard Worker    if (_94)
53*c8dee2aaSAndroid Build Coastguard Worker    {
54*c8dee2aaSAndroid Build Coastguard Worker        _95 = _7_colorGreen;
55*c8dee2aaSAndroid Build Coastguard Worker    }
56*c8dee2aaSAndroid Build Coastguard Worker    else
57*c8dee2aaSAndroid Build Coastguard Worker    {
58*c8dee2aaSAndroid Build Coastguard Worker        _95 = _7_colorRed;
59*c8dee2aaSAndroid Build Coastguard Worker    }
60*c8dee2aaSAndroid Build Coastguard Worker    return _95;
61*c8dee2aaSAndroid Build Coastguard Worker}
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
64*c8dee2aaSAndroid Build Coastguard Worker{
65*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
66*c8dee2aaSAndroid Build Coastguard Worker    float4 _20 = main(_18);
67*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = _20;
68*c8dee2aaSAndroid Build Coastguard Worker}
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
71*c8dee2aaSAndroid Build Coastguard Worker{
72*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
73*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
74*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
75*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
76*c8dee2aaSAndroid Build Coastguard Worker}
77