1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c2); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c3); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(out float2 _22) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker _22 = sqrt(float4(-1.0f, -4.0f, -16.0f, -64.0f)).xy; 19*c8dee2aaSAndroid Build Coastguard Worker float4 _47 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y) + float4(0.0f, 2.0f, 6.0f, 12.0f); 20*c8dee2aaSAndroid Build Coastguard Worker float4 inputVal = _47; 21*c8dee2aaSAndroid Build Coastguard Worker bool _68 = false; 22*c8dee2aaSAndroid Build Coastguard Worker if (abs(sqrt(_47.x) - 1.0f) < 0.0500000007450580596923828125f) 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker float2 _61 = abs(sqrt(_47.xy) - float2(1.0f, 2.0f)); 25*c8dee2aaSAndroid Build Coastguard Worker _68 = all(bool2(_61.x < 0.0500000007450580596923828125f.xx.x, _61.y < 0.0500000007450580596923828125f.xx.y)); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker else 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker _68 = false; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker bool _82 = false; 32*c8dee2aaSAndroid Build Coastguard Worker if (_68) 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker float3 _73 = abs(sqrt(_47.xyz) - float3(1.0f, 2.0f, 3.0f)); 35*c8dee2aaSAndroid Build Coastguard Worker _82 = all(bool3(_73.x < 0.0500000007450580596923828125f.xxx.x, _73.y < 0.0500000007450580596923828125f.xxx.y, _73.z < 0.0500000007450580596923828125f.xxx.z)); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker else 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _82 = false; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker bool _94 = false; 42*c8dee2aaSAndroid Build Coastguard Worker if (_82) 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker float4 _87 = abs(sqrt(_47) - float4(1.0f, 2.0f, 3.0f, 4.0f)); 45*c8dee2aaSAndroid Build Coastguard Worker _94 = all(bool4(_87.x < 0.0500000007450580596923828125f.xxxx.x, _87.y < 0.0500000007450580596923828125f.xxxx.y, _87.z < 0.0500000007450580596923828125f.xxxx.z, _87.w < 0.0500000007450580596923828125f.xxxx.w)); 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker else 48*c8dee2aaSAndroid Build Coastguard Worker { 49*c8dee2aaSAndroid Build Coastguard Worker _94 = false; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker float4 _95 = 0.0f.xxxx; 52*c8dee2aaSAndroid Build Coastguard Worker if (_94) 53*c8dee2aaSAndroid Build Coastguard Worker { 54*c8dee2aaSAndroid Build Coastguard Worker _95 = _7_colorGreen; 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker else 57*c8dee2aaSAndroid Build Coastguard Worker { 58*c8dee2aaSAndroid Build Coastguard Worker _95 = _7_colorRed; 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker return _95; 61*c8dee2aaSAndroid Build Coastguard Worker} 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 64*c8dee2aaSAndroid Build Coastguard Worker{ 65*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 66*c8dee2aaSAndroid Build Coastguard Worker float4 _20 = main(_18); 67*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _20; 68*c8dee2aaSAndroid Build Coastguard Worker} 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 71*c8dee2aaSAndroid Build Coastguard Worker{ 72*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 73*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 74*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 75*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 76*c8dee2aaSAndroid Build Coastguard Worker} 77