1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 testInputs; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 19*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 20*c8dee2aaSAndroid Build Coastguard Worker const half4 constVal = half4(-1.25h, 0.0h, 0.75h, 2.25h); 21*c8dee2aaSAndroid Build Coastguard Worker half4 expectedA = half4(0.0h, 0.0h, 0.84375h, 1.0h); 22*c8dee2aaSAndroid Build Coastguard Worker half4 expectedB = half4(1.0h, 0.0h, 1.0h, 1.0h); 23*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ((((((((((((((((((0.0h == expectedA.x && all(half2(0.0h) == expectedA.xy)) && all(half3(0.0h, 0.0h, 0.84375h) == expectedA.xyz)) && all(half4(0.0h, 0.0h, 0.84375h, 1.0h) == expectedA)) && 0.0h == expectedA.x) && all(half2(0.0h) == expectedA.xy)) && all(half3(0.0h, 0.0h, 0.84375h) == expectedA.xyz)) && all(half4(0.0h, 0.0h, 0.84375h, 1.0h) == expectedA)) && smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, -1.25h) == expectedA.x) && all(smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, half2(-1.25h, 0.0h)) == expectedA.xy)) && all(smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, half3(-1.25h, 0.0h, 0.75h)) == expectedA.xyz)) && all(smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, constVal) == expectedA)) && 1.0h == expectedB.x) && all(half2(1.0h, 0.0h) == expectedB.xy)) && all(half3(1.0h, 0.0h, 1.0h) == expectedB.xyz)) && all(half4(1.0h, 0.0h, 1.0h, 1.0h) == expectedB)) && smoothstep(_uniforms.colorRed.x, _uniforms.colorGreen.x, -1.25h) == expectedB.x) && all(smoothstep(_uniforms.colorRed.xy, _uniforms.colorGreen.xy, half2(-1.25h, 0.0h)) == expectedB.xy)) && all(smoothstep(_uniforms.colorRed.xyz, _uniforms.colorGreen.xyz, half3(-1.25h, 0.0h, 0.75h)) == expectedB.xyz)) && all(smoothstep(_uniforms.colorRed, _uniforms.colorGreen, constVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; 24*c8dee2aaSAndroid Build Coastguard Worker return _out; 25*c8dee2aaSAndroid Build Coastguard Worker} 26