xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/SignFloat.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 expected = vec4(-1.0, 0.0, 1.0, 1.0);
8*c8dee2aaSAndroid Build Coastguard Worker    return ((((((sign(testInputs.x) == expected.x && sign(testInputs.xy) == expected.xy) && sign(testInputs.xyz) == expected.xyz) && sign(testInputs) == expected) && -1.0 == expected.x) && vec2(-1.0, 0.0) == expected.xy) && vec3(-1.0, 0.0, 1.0) == expected.xyz) && vec4(-1.0, 0.0, 1.0, 1.0) == expected ? colorGreen : colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker}
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