1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_testInputs : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f); 19*c8dee2aaSAndroid Build Coastguard Worker bool _49 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (clamp(_7_testInputs.x, 0.0f, 1.0f) == 0.0f) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker float2 _40 = clamp(_7_testInputs.xy, 0.0f.xx, 1.0f.xx); 23*c8dee2aaSAndroid Build Coastguard Worker _49 = all(bool2(_40.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _40.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _49 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker bool _63 = false; 30*c8dee2aaSAndroid Build Coastguard Worker if (_49) 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker float3 _52 = clamp(_7_testInputs.xyz, 0.0f.xxx, 1.0f.xxx); 33*c8dee2aaSAndroid Build Coastguard Worker _63 = all(bool3(_52.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _52.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _52.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker else 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _63 = false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker bool _74 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_63) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker float4 _66 = clamp(_7_testInputs, 0.0f.xxxx, 1.0f.xxxx); 43*c8dee2aaSAndroid Build Coastguard Worker _74 = all(bool4(_66.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _66.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _66.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _66.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w)); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker else 46*c8dee2aaSAndroid Build Coastguard Worker { 47*c8dee2aaSAndroid Build Coastguard Worker _74 = false; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker bool _78 = false; 50*c8dee2aaSAndroid Build Coastguard Worker if (_74) 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker _78 = true; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker else 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _78 = false; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker bool _84 = false; 59*c8dee2aaSAndroid Build Coastguard Worker if (_78) 60*c8dee2aaSAndroid Build Coastguard Worker { 61*c8dee2aaSAndroid Build Coastguard Worker _84 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker else 64*c8dee2aaSAndroid Build Coastguard Worker { 65*c8dee2aaSAndroid Build Coastguard Worker _84 = false; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker bool _91 = false; 68*c8dee2aaSAndroid Build Coastguard Worker if (_84) 69*c8dee2aaSAndroid Build Coastguard Worker { 70*c8dee2aaSAndroid Build Coastguard Worker _91 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker else 73*c8dee2aaSAndroid Build Coastguard Worker { 74*c8dee2aaSAndroid Build Coastguard Worker _91 = false; 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker bool _94 = false; 77*c8dee2aaSAndroid Build Coastguard Worker if (_91) 78*c8dee2aaSAndroid Build Coastguard Worker { 79*c8dee2aaSAndroid Build Coastguard Worker _94 = true; 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker else 82*c8dee2aaSAndroid Build Coastguard Worker { 83*c8dee2aaSAndroid Build Coastguard Worker _94 = false; 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker float4 _95 = 0.0f.xxxx; 86*c8dee2aaSAndroid Build Coastguard Worker if (_94) 87*c8dee2aaSAndroid Build Coastguard Worker { 88*c8dee2aaSAndroid Build Coastguard Worker _95 = _7_colorGreen; 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker else 91*c8dee2aaSAndroid Build Coastguard Worker { 92*c8dee2aaSAndroid Build Coastguard Worker _95 = _7_colorRed; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker return _95; 95*c8dee2aaSAndroid Build Coastguard Worker} 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 98*c8dee2aaSAndroid Build Coastguard Worker{ 99*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 100*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 101*c8dee2aaSAndroid Build Coastguard Worker} 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 104*c8dee2aaSAndroid Build Coastguard Worker{ 105*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 106*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 107*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 108*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 109*c8dee2aaSAndroid Build Coastguard Worker} 110