xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Saturate.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_testInputs : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f);
19*c8dee2aaSAndroid Build Coastguard Worker    bool _49 = false;
20*c8dee2aaSAndroid Build Coastguard Worker    if (clamp(_7_testInputs.x, 0.0f, 1.0f) == 0.0f)
21*c8dee2aaSAndroid Build Coastguard Worker    {
22*c8dee2aaSAndroid Build Coastguard Worker        float2 _40 = clamp(_7_testInputs.xy, 0.0f.xx, 1.0f.xx);
23*c8dee2aaSAndroid Build Coastguard Worker        _49 = all(bool2(_40.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _40.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker    else
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker        _49 = false;
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker    bool _63 = false;
30*c8dee2aaSAndroid Build Coastguard Worker    if (_49)
31*c8dee2aaSAndroid Build Coastguard Worker    {
32*c8dee2aaSAndroid Build Coastguard Worker        float3 _52 = clamp(_7_testInputs.xyz, 0.0f.xxx, 1.0f.xxx);
33*c8dee2aaSAndroid Build Coastguard Worker        _63 = all(bool3(_52.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _52.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _52.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    else
36*c8dee2aaSAndroid Build Coastguard Worker    {
37*c8dee2aaSAndroid Build Coastguard Worker        _63 = false;
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    bool _74 = false;
40*c8dee2aaSAndroid Build Coastguard Worker    if (_63)
41*c8dee2aaSAndroid Build Coastguard Worker    {
42*c8dee2aaSAndroid Build Coastguard Worker        float4 _66 = clamp(_7_testInputs, 0.0f.xxxx, 1.0f.xxxx);
43*c8dee2aaSAndroid Build Coastguard Worker        _74 = all(bool4(_66.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _66.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _66.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _66.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w));
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    else
46*c8dee2aaSAndroid Build Coastguard Worker    {
47*c8dee2aaSAndroid Build Coastguard Worker        _74 = false;
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    bool _78 = false;
50*c8dee2aaSAndroid Build Coastguard Worker    if (_74)
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker        _78 = true;
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    else
55*c8dee2aaSAndroid Build Coastguard Worker    {
56*c8dee2aaSAndroid Build Coastguard Worker        _78 = false;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    bool _84 = false;
59*c8dee2aaSAndroid Build Coastguard Worker    if (_78)
60*c8dee2aaSAndroid Build Coastguard Worker    {
61*c8dee2aaSAndroid Build Coastguard Worker        _84 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    else
64*c8dee2aaSAndroid Build Coastguard Worker    {
65*c8dee2aaSAndroid Build Coastguard Worker        _84 = false;
66*c8dee2aaSAndroid Build Coastguard Worker    }
67*c8dee2aaSAndroid Build Coastguard Worker    bool _91 = false;
68*c8dee2aaSAndroid Build Coastguard Worker    if (_84)
69*c8dee2aaSAndroid Build Coastguard Worker    {
70*c8dee2aaSAndroid Build Coastguard Worker        _91 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    else
73*c8dee2aaSAndroid Build Coastguard Worker    {
74*c8dee2aaSAndroid Build Coastguard Worker        _91 = false;
75*c8dee2aaSAndroid Build Coastguard Worker    }
76*c8dee2aaSAndroid Build Coastguard Worker    bool _94 = false;
77*c8dee2aaSAndroid Build Coastguard Worker    if (_91)
78*c8dee2aaSAndroid Build Coastguard Worker    {
79*c8dee2aaSAndroid Build Coastguard Worker        _94 = true;
80*c8dee2aaSAndroid Build Coastguard Worker    }
81*c8dee2aaSAndroid Build Coastguard Worker    else
82*c8dee2aaSAndroid Build Coastguard Worker    {
83*c8dee2aaSAndroid Build Coastguard Worker        _94 = false;
84*c8dee2aaSAndroid Build Coastguard Worker    }
85*c8dee2aaSAndroid Build Coastguard Worker    float4 _95 = 0.0f.xxxx;
86*c8dee2aaSAndroid Build Coastguard Worker    if (_94)
87*c8dee2aaSAndroid Build Coastguard Worker    {
88*c8dee2aaSAndroid Build Coastguard Worker        _95 = _7_colorGreen;
89*c8dee2aaSAndroid Build Coastguard Worker    }
90*c8dee2aaSAndroid Build Coastguard Worker    else
91*c8dee2aaSAndroid Build Coastguard Worker    {
92*c8dee2aaSAndroid Build Coastguard Worker        _95 = _7_colorRed;
93*c8dee2aaSAndroid Build Coastguard Worker    }
94*c8dee2aaSAndroid Build Coastguard Worker    return _95;
95*c8dee2aaSAndroid Build Coastguard Worker}
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
98*c8dee2aaSAndroid Build Coastguard Worker{
99*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
100*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
101*c8dee2aaSAndroid Build Coastguard Worker}
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
104*c8dee2aaSAndroid Build Coastguard Worker{
105*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
106*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
107*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
108*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
109*c8dee2aaSAndroid Build Coastguard Worker}
110