1*c8dee2aaSAndroid Build Coastguard Workercbuffer sksl_synthetic_uniforms : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float2 _31_u_skRTFlip : packoffset(c1024); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard WorkerTexture2D<float4> t : register(t0, space0); 7*c8dee2aaSAndroid Build Coastguard WorkerSamplerState _t_sampler : register(s0, space0); 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker return t.SampleGrad(_t_sampler, _22, ddx(_22), ddy(_22) * _31_u_skRTFlip.yy); 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 24*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 25*c8dee2aaSAndroid Build Coastguard Worker} 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 28*c8dee2aaSAndroid Build Coastguard Worker{ 29*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 30*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 31*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 32*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 33*c8dee2aaSAndroid Build Coastguard Worker} 34