xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/SampleGrad.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer sksl_synthetic_uniforms : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float2 _31_u_skRTFlip : packoffset(c1024);
4*c8dee2aaSAndroid Build Coastguard Worker};
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard WorkerTexture2D<float4> t : register(t0, space0);
7*c8dee2aaSAndroid Build Coastguard WorkerSamplerState _t_sampler : register(s0, space0);
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    return t.SampleGrad(_t_sampler, _22, ddx(_22), ddy(_22) * _31_u_skRTFlip.yy);
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
22*c8dee2aaSAndroid Build Coastguard Worker{
23*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
24*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
28*c8dee2aaSAndroid Build Coastguard Worker{
29*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
30*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
31*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
32*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
33*c8dee2aaSAndroid Build Coastguard Worker}
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