1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %_entrypoint_v OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %t "t" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %_entrypoint_v "_entrypoint_v" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" 11*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %t RelaxedPrecision 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %t Binding 0 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %t DescriptorSet 0 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %25 RelaxedPrecision 19*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sksl_synthetic_uniforms Block 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %31 Binding 0 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %31 DescriptorSet 0 23*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 24*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 25*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 26*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 27*c8dee2aaSAndroid Build Coastguard Worker %8 = OpTypeImage %float 2D 0 0 0 1 Unknown 28*c8dee2aaSAndroid Build Coastguard Worker %9 = OpTypeSampledImage %8 29*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9 30*c8dee2aaSAndroid Build Coastguard Worker %t = OpVariable %_ptr_UniformConstant_9 UniformConstant 31*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 32*c8dee2aaSAndroid Build Coastguard Worker %13 = OpTypeFunction %void 33*c8dee2aaSAndroid Build Coastguard Worker %float_0 = OpConstant %float 0 34*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 35*c8dee2aaSAndroid Build Coastguard Worker %17 = OpConstantComposite %v2float %float_0 %float_0 36*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v2float = OpTypePointer Function %v2float 37*c8dee2aaSAndroid Build Coastguard Worker %21 = OpTypeFunction %v4float %_ptr_Function_v2float 38*c8dee2aaSAndroid Build Coastguard Worker%sksl_synthetic_uniforms = OpTypeStruct %v2float 39*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms 40*c8dee2aaSAndroid Build Coastguard Worker %31 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform 41*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 42*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 43*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float 44*c8dee2aaSAndroid Build Coastguard Worker%_entrypoint_v = OpFunction %void None %13 45*c8dee2aaSAndroid Build Coastguard Worker %14 = OpLabel 46*c8dee2aaSAndroid Build Coastguard Worker %18 = OpVariable %_ptr_Function_v2float Function 47*c8dee2aaSAndroid Build Coastguard Worker OpStore %18 %17 48*c8dee2aaSAndroid Build Coastguard Worker %20 = OpFunctionCall %v4float %main %18 49*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %20 50*c8dee2aaSAndroid Build Coastguard Worker OpReturn 51*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 52*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %v4float None %21 53*c8dee2aaSAndroid Build Coastguard Worker %22 = OpFunctionParameter %_ptr_Function_v2float 54*c8dee2aaSAndroid Build Coastguard Worker %23 = OpLabel 55*c8dee2aaSAndroid Build Coastguard Worker %25 = OpLoad %9 %t 56*c8dee2aaSAndroid Build Coastguard Worker %26 = OpLoad %v2float %22 57*c8dee2aaSAndroid Build Coastguard Worker %28 = OpLoad %v2float %22 58*c8dee2aaSAndroid Build Coastguard Worker %27 = OpDPdx %v2float %28 59*c8dee2aaSAndroid Build Coastguard Worker %30 = OpLoad %v2float %22 60*c8dee2aaSAndroid Build Coastguard Worker %29 = OpDPdy %v2float %30 61*c8dee2aaSAndroid Build Coastguard Worker %36 = OpAccessChain %_ptr_Uniform_v2float %31 %int_0 62*c8dee2aaSAndroid Build Coastguard Worker %38 = OpLoad %v2float %36 63*c8dee2aaSAndroid Build Coastguard Worker %39 = OpVectorShuffle %v2float %38 %38 1 1 64*c8dee2aaSAndroid Build Coastguard Worker %40 = OpFMul %v2float %29 %39 65*c8dee2aaSAndroid Build Coastguard Worker %24 = OpImageSampleExplicitLod %v4float %25 %26 Grad %27 %40 66*c8dee2aaSAndroid Build Coastguard Worker OpReturnValue %24 67*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 68