1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %t "t" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %c "c" 10*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %t RelaxedPrecision 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %t Binding 0 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %t DescriptorSet 0 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %c RelaxedPrecision 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %17 RelaxedPrecision 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %22 RelaxedPrecision 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %26 RelaxedPrecision 20*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 21*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 22*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 23*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 24*c8dee2aaSAndroid Build Coastguard Worker %8 = OpTypeImage %float 2D 0 0 0 1 Unknown 25*c8dee2aaSAndroid Build Coastguard Worker %9 = OpTypeSampledImage %8 26*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9 27*c8dee2aaSAndroid Build Coastguard Worker %t = OpVariable %_ptr_UniformConstant_9 UniformConstant 28*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 29*c8dee2aaSAndroid Build Coastguard Worker %12 = OpTypeFunction %void 30*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float 31*c8dee2aaSAndroid Build Coastguard Worker %float_0 = OpConstant %float 0 32*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 33*c8dee2aaSAndroid Build Coastguard Worker %20 = OpConstantComposite %v2float %float_0 %float_0 34*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 35*c8dee2aaSAndroid Build Coastguard Worker %v3float = OpTypeVector %float 3 36*c8dee2aaSAndroid Build Coastguard Worker %25 = OpConstantComposite %v3float %float_1 %float_1 %float_1 37*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %12 38*c8dee2aaSAndroid Build Coastguard Worker %13 = OpLabel 39*c8dee2aaSAndroid Build Coastguard Worker %c = OpVariable %_ptr_Function_v4float Function 40*c8dee2aaSAndroid Build Coastguard Worker %17 = OpLoad %9 %t 41*c8dee2aaSAndroid Build Coastguard Worker %16 = OpImageSampleImplicitLod %v4float %17 %20 42*c8dee2aaSAndroid Build Coastguard Worker OpStore %c %16 43*c8dee2aaSAndroid Build Coastguard Worker %22 = OpLoad %9 %t 44*c8dee2aaSAndroid Build Coastguard Worker %21 = OpImageSampleProjImplicitLod %v4float %22 %25 45*c8dee2aaSAndroid Build Coastguard Worker %26 = OpFMul %v4float %16 %21 46*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %26 47*c8dee2aaSAndroid Build Coastguard Worker OpReturn 48*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 49