1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float _7_a : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float _7_b : packoffset(c0.y); 5*c8dee2aaSAndroid Build Coastguard Worker float _7_c : packoffset(c0.z); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_d : packoffset(c1); 7*c8dee2aaSAndroid Build Coastguard Worker float4 _7_e : packoffset(c2); 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 14*c8dee2aaSAndroid Build Coastguard Worker{ 15*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerfloat spvRefract(float i, float n, float eta) 19*c8dee2aaSAndroid Build Coastguard Worker{ 20*c8dee2aaSAndroid Build Coastguard Worker float NoI = n * i; 21*c8dee2aaSAndroid Build Coastguard Worker float NoI2 = NoI * NoI; 22*c8dee2aaSAndroid Build Coastguard Worker float k = 1.0 - eta * eta * (1.0 - NoI2); 23*c8dee2aaSAndroid Build Coastguard Worker if (k < 0.0) 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker return 0.0; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker else 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker return eta * i - (eta * NoI + sqrt(k)) * n; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 34*c8dee2aaSAndroid Build Coastguard Worker{ 35*c8dee2aaSAndroid Build Coastguard Worker float4 result = spvRefract(600000015226585740692422656.0f, 2.0f, 2.0f).xxxx; 36*c8dee2aaSAndroid Build Coastguard Worker result.x = spvRefract(_7_a, _7_b, _7_c); 37*c8dee2aaSAndroid Build Coastguard Worker result = refract(_7_d, _7_e, _7_c); 38*c8dee2aaSAndroid Build Coastguard Worker result = float4(float2(0.5f, -0.866025388240814208984375f).x, float2(0.5f, -0.866025388240814208984375f).y, result.z, result.w); 39*c8dee2aaSAndroid Build Coastguard Worker result = float4(float3(0.5f, 0.0f, -0.866025388240814208984375f).x, float3(0.5f, 0.0f, -0.866025388240814208984375f).y, float3(0.5f, 0.0f, -0.866025388240814208984375f).z, result.w); 40*c8dee2aaSAndroid Build Coastguard Worker result = float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f); 41*c8dee2aaSAndroid Build Coastguard Worker return float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f); 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 45*c8dee2aaSAndroid Build Coastguard Worker{ 46*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 47*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 51*c8dee2aaSAndroid Build Coastguard Worker{ 52*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 53*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 54*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 55*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 56*c8dee2aaSAndroid Build Coastguard Worker} 57