xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Refract.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float _7_a : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float _7_b : packoffset(c0.y);
5*c8dee2aaSAndroid Build Coastguard Worker    float _7_c : packoffset(c0.z);
6*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_d : packoffset(c1);
7*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_e : packoffset(c2);
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
14*c8dee2aaSAndroid Build Coastguard Worker{
15*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerfloat spvRefract(float i, float n, float eta)
19*c8dee2aaSAndroid Build Coastguard Worker{
20*c8dee2aaSAndroid Build Coastguard Worker    float NoI = n * i;
21*c8dee2aaSAndroid Build Coastguard Worker    float NoI2 = NoI * NoI;
22*c8dee2aaSAndroid Build Coastguard Worker    float k = 1.0 - eta * eta * (1.0 - NoI2);
23*c8dee2aaSAndroid Build Coastguard Worker    if (k < 0.0)
24*c8dee2aaSAndroid Build Coastguard Worker    {
25*c8dee2aaSAndroid Build Coastguard Worker        return 0.0;
26*c8dee2aaSAndroid Build Coastguard Worker    }
27*c8dee2aaSAndroid Build Coastguard Worker    else
28*c8dee2aaSAndroid Build Coastguard Worker    {
29*c8dee2aaSAndroid Build Coastguard Worker        return eta * i - (eta * NoI + sqrt(k)) * n;
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker}
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
34*c8dee2aaSAndroid Build Coastguard Worker{
35*c8dee2aaSAndroid Build Coastguard Worker    float4 result = spvRefract(600000015226585740692422656.0f, 2.0f, 2.0f).xxxx;
36*c8dee2aaSAndroid Build Coastguard Worker    result.x = spvRefract(_7_a, _7_b, _7_c);
37*c8dee2aaSAndroid Build Coastguard Worker    result = refract(_7_d, _7_e, _7_c);
38*c8dee2aaSAndroid Build Coastguard Worker    result = float4(float2(0.5f, -0.866025388240814208984375f).x, float2(0.5f, -0.866025388240814208984375f).y, result.z, result.w);
39*c8dee2aaSAndroid Build Coastguard Worker    result = float4(float3(0.5f, 0.0f, -0.866025388240814208984375f).x, float3(0.5f, 0.0f, -0.866025388240814208984375f).y, float3(0.5f, 0.0f, -0.866025388240814208984375f).z, result.w);
40*c8dee2aaSAndroid Build Coastguard Worker    result = float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f);
41*c8dee2aaSAndroid Build Coastguard Worker    return float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f);
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
45*c8dee2aaSAndroid Build Coastguard Worker{
46*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
47*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
51*c8dee2aaSAndroid Build Coastguard Worker{
52*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
53*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
54*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
55*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
56*c8dee2aaSAndroid Build Coastguard Worker}
57