1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker I: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker N: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(xy: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = -2e+34; 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = 9.968786e+08 - 2 * _skTemp0 * 9.968786e+08 * _skTemp0; 17*c8dee2aaSAndroid Build Coastguard Worker var expectedX: f32 = _skTemp1; 18*c8dee2aaSAndroid Build Coastguard Worker expectedX = -49.0; 19*c8dee2aaSAndroid Build Coastguard Worker const expectedXY: vec2<f32> = vec2<f32>(-169.0, 202.0); 20*c8dee2aaSAndroid Build Coastguard Worker const expectedXYZ: vec3<f32> = vec3<f32>(-379.0, 454.0, -529.0); 21*c8dee2aaSAndroid Build Coastguard Worker const expectedXYZW: vec4<f32> = vec4<f32>(-699.0, 838.0, -977.0, 1116.0); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = _globalUniforms.I.x; 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = _globalUniforms.N.x; 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = _skTemp2 - 2 * _skTemp3 * _skTemp2 * _skTemp3; 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = reflect(_globalUniforms.I.xy, _globalUniforms.N.xy); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = reflect(_globalUniforms.I.xyz, _globalUniforms.N.xyz); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = reflect(_globalUniforms.I, _globalUniforms.N); 28*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp4 == expectedX) && all(_skTemp5 == expectedXY)) && all(_skTemp6 == expectedXYZ)) && all(_skTemp7 == expectedXYZW)) && (-49.0 == expectedX)) && all(vec2<f32>(-169.0, 202.0) == expectedXY)) && all(vec3<f32>(-379.0, 454.0, -529.0) == expectedXYZ)) && all(vec4<f32>(-699.0, 838.0, -977.0, 1116.0) == expectedXYZW))); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 32*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 33*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 34*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 35*c8dee2aaSAndroid Build Coastguard Worker} 36