xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Reflect.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  I: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  N: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(xy: vec2<f32>) -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = -2e+34;
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = 9.968786e+08 - 2 * _skTemp0 * 9.968786e+08 * _skTemp0;
17*c8dee2aaSAndroid Build Coastguard Worker    var expectedX: f32 = _skTemp1;
18*c8dee2aaSAndroid Build Coastguard Worker    expectedX = -49.0;
19*c8dee2aaSAndroid Build Coastguard Worker    const expectedXY: vec2<f32> = vec2<f32>(-169.0, 202.0);
20*c8dee2aaSAndroid Build Coastguard Worker    const expectedXYZ: vec3<f32> = vec3<f32>(-379.0, 454.0, -529.0);
21*c8dee2aaSAndroid Build Coastguard Worker    const expectedXYZW: vec4<f32> = vec4<f32>(-699.0, 838.0, -977.0, 1116.0);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = _globalUniforms.I.x;
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = _globalUniforms.N.x;
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = _skTemp2 - 2 * _skTemp3 * _skTemp2 * _skTemp3;
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = reflect(_globalUniforms.I.xy, _globalUniforms.N.xy);
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp6 = reflect(_globalUniforms.I.xyz, _globalUniforms.N.xyz);
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = reflect(_globalUniforms.I, _globalUniforms.N);
28*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp4 == expectedX) && all(_skTemp5 == expectedXY)) && all(_skTemp6 == expectedXYZ)) && all(_skTemp7 == expectedXYZW)) && (-49.0 == expectedX)) && all(vec2<f32>(-169.0, 202.0) == expectedXY)) && all(vec3<f32>(-379.0, 454.0, -529.0) == expectedXYZ)) && all(vec4<f32>(-699.0, 838.0, -977.0, 1116.0) == expectedXYZW)));
29*c8dee2aaSAndroid Build Coastguard Worker  }
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
32*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
33*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
34*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
35*c8dee2aaSAndroid Build Coastguard Worker}
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