xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Radians.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    const vec4 expected = vec4(-0.021816615, 0.0, 0.01308997, 0.03926991);
8*c8dee2aaSAndroid Build Coastguard Worker    const vec4 allowedDelta = vec4(0.0005);
9*c8dee2aaSAndroid Build Coastguard Worker    return ((abs(radians(testInputs.x) - -0.021816615) < 0.0005 && all(lessThan(abs(radians(testInputs.xy) - vec2(-0.021816615, 0.0)), vec2(0.0005)))) && all(lessThan(abs(radians(testInputs.xyz) - vec3(-0.021816615, 0.0, 0.01308997)), vec3(0.0005)))) && all(lessThan(abs(radians(testInputs) - expected), allowedDelta)) ? colorGreen : colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker}
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