xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Pack.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  a: vec2<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  b: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = pack2x16float(vec2<f32>(_globalUniforms.a));
14*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = f32(_skTemp0);
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = pack2x16unorm(vec2<f32>(_globalUniforms.a));
16*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = f32(_skTemp1);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = pack2x16snorm(vec2<f32>(_globalUniforms.a));
18*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = f32(_skTemp2);
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = pack4x8unorm(vec4<f32>(_globalUniforms.b));
20*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = f32(_skTemp3);
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = pack4x8snorm(vec4<f32>(_globalUniforms.b));
22*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = f32(_skTemp4);
23*c8dee2aaSAndroid Build Coastguard Worker  }
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
26*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
27*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
28*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
29*c8dee2aaSAndroid Build Coastguard Worker}
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