1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6 row_major float3x3 _7_testMatrix3x3 : packoffset(c4); 7 float4 _7_testInputs : packoffset(c7); 8}; 9 10 11static float4 sk_FragColor; 12 13struct SPIRV_Cross_Output 14{ 15 float4 sk_FragColor : SV_Target0; 16}; 17 18float4 main(float2 _24) 19{ 20 float2x2 _28 = float2x2(_7_testMatrix2x2[0] * _7_testMatrix2x2[1].x, _7_testMatrix2x2[0] * _7_testMatrix2x2[1].y); 21 float2 _49 = _28[0]; 22 float2 _52 = _28[1]; 23 bool _89 = false; 24 if (all(bool2(_49.x == float2(3.0f, 6.0f).x, _49.y == float2(3.0f, 6.0f).y)) && all(bool2(_52.x == float2(4.0f, 8.0f).x, _52.y == float2(4.0f, 8.0f).y))) 25 { 26 float3x3 _58 = float3x3(_7_testMatrix3x3[0] * _7_testMatrix3x3[1].x, _7_testMatrix3x3[0] * _7_testMatrix3x3[1].y, _7_testMatrix3x3[0] * _7_testMatrix3x3[1].z); 27 float3 _78 = _58[0]; 28 float3 _81 = _58[1]; 29 float3 _85 = _58[2]; 30 _89 = (all(bool3(_78.x == float3(4.0f, 8.0f, 12.0f).x, _78.y == float3(4.0f, 8.0f, 12.0f).y, _78.z == float3(4.0f, 8.0f, 12.0f).z)) && all(bool3(_81.x == float3(5.0f, 10.0f, 15.0f).x, _81.y == float3(5.0f, 10.0f, 15.0f).y, _81.z == float3(5.0f, 10.0f, 15.0f).z))) && all(bool3(_85.x == float3(6.0f, 12.0f, 18.0f).x, _85.y == float3(6.0f, 12.0f, 18.0f).y, _85.z == float3(6.0f, 12.0f, 18.0f).z)); 31 } 32 else 33 { 34 _89 = false; 35 } 36 bool _114 = false; 37 if (_89) 38 { 39 float3x2 _92 = float3x2(_7_testMatrix2x2[0] * _7_testMatrix3x3[1].x, _7_testMatrix2x2[0] * _7_testMatrix3x3[1].y, _7_testMatrix2x2[0] * _7_testMatrix3x3[1].z); 40 float2 _103 = _92[0]; 41 float2 _106 = _92[1]; 42 float2 _110 = _92[2]; 43 _114 = (all(bool2(_103.x == float2(4.0f, 8.0f).x, _103.y == float2(4.0f, 8.0f).y)) && all(bool2(_106.x == float2(5.0f, 10.0f).x, _106.y == float2(5.0f, 10.0f).y))) && all(bool2(_110.x == float2(6.0f, 12.0f).x, _110.y == float2(6.0f, 12.0f).y)); 44 } 45 else 46 { 47 _114 = false; 48 } 49 bool _152 = false; 50 if (_114) 51 { 52 float4x4 _117 = float4x4(_7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).x, _7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).y, _7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).z, _7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).w); 53 float4 _137 = _117[0]; 54 float4 _140 = _117[1]; 55 float4 _144 = _117[2]; 56 float4 _148 = _117[3]; 57 _152 = ((all(bool4(_137.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _137.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _137.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _137.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_140.x == 0.0f.xxxx.x, _140.y == 0.0f.xxxx.y, _140.z == 0.0f.xxxx.z, _140.w == 0.0f.xxxx.w))) && all(bool4(_144.x == 0.0f.xxxx.x, _144.y == 0.0f.xxxx.y, _144.z == 0.0f.xxxx.z, _144.w == 0.0f.xxxx.w))) && all(bool4(_148.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _148.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _148.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _148.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); 58 } 59 else 60 { 61 _152 = false; 62 } 63 bool _168 = false; 64 if (_152) 65 { 66 float2x4 _155 = float2x4(_7_testInputs * float2(1.0f, 2.0f).x, _7_testInputs * float2(1.0f, 2.0f).y); 67 float4 _161 = _155[0]; 68 float4 _164 = _155[1]; 69 _168 = all(bool4(_161.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _161.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _161.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _161.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_164.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _164.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _164.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _164.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); 70 } 71 else 72 { 73 _168 = false; 74 } 75 bool _194 = false; 76 if (_168) 77 { 78 float4x2 _171 = float4x2(float2(1.0f, 2.0f) * _7_testInputs.x, float2(1.0f, 2.0f) * _7_testInputs.y, float2(1.0f, 2.0f) * _7_testInputs.z, float2(1.0f, 2.0f) * _7_testInputs.w); 79 float2 _179 = _171[0]; 80 float2 _182 = _171[1]; 81 float2 _186 = _171[2]; 82 float2 _190 = _171[3]; 83 _194 = ((all(bool2(_179.x == float2(-1.25f, -2.5f).x, _179.y == float2(-1.25f, -2.5f).y)) && all(bool2(_182.x == 0.0f.xx.x, _182.y == 0.0f.xx.y))) && all(bool2(_186.x == float2(0.75f, 1.5f).x, _186.y == float2(0.75f, 1.5f).y))) && all(bool2(_190.x == float2(2.25f, 4.5f).x, _190.y == float2(2.25f, 4.5f).y)); 84 } 85 else 86 { 87 _194 = false; 88 } 89 float4 _195 = 0.0f.xxxx; 90 if (_194) 91 { 92 _195 = _7_colorGreen; 93 } 94 else 95 { 96 _195 = _7_colorRed; 97 } 98 return _195; 99} 100 101void frag_main() 102{ 103 float2 _20 = 0.0f.xx; 104 sk_FragColor = main(_20); 105} 106 107SPIRV_Cross_Output main() 108{ 109 frag_main(); 110 SPIRV_Cross_Output stage_output; 111 stage_output.sk_FragColor = sk_FragColor; 112 return stage_output; 113} 114