1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f); 18*c8dee2aaSAndroid Build Coastguard Worker bool4 inputVal = _40; 19*c8dee2aaSAndroid Build Coastguard Worker bool4 expected = bool4(true, false, true, false); 20*c8dee2aaSAndroid Build Coastguard Worker bool2 _46 = _40.xy; 21*c8dee2aaSAndroid Build Coastguard Worker bool2 _45 = bool2(!_46.x, !_46.y); 22*c8dee2aaSAndroid Build Coastguard Worker bool _59 = false; 23*c8dee2aaSAndroid Build Coastguard Worker if (all(bool2(_45.x == bool4(true, false, true, false).xy.x, _45.y == bool4(true, false, true, false).xy.y))) 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker bool3 _54 = _40.xyz; 26*c8dee2aaSAndroid Build Coastguard Worker bool3 _53 = bool3(!_54.x, !_54.y, !_54.z); 27*c8dee2aaSAndroid Build Coastguard Worker _59 = all(bool3(_53.x == bool4(true, false, true, false).xyz.x, _53.y == bool4(true, false, true, false).xyz.y, _53.z == bool4(true, false, true, false).xyz.z)); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker else 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker _59 = false; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker bool _65 = false; 34*c8dee2aaSAndroid Build Coastguard Worker if (_59) 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker bool4 _62 = bool4(!_40.x, !_40.y, !_40.z, !_40.w); 37*c8dee2aaSAndroid Build Coastguard Worker _65 = all(bool4(_62.x == bool4(true, false, true, false).x, _62.y == bool4(true, false, true, false).y, _62.z == bool4(true, false, true, false).z, _62.w == bool4(true, false, true, false).w)); 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker else 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker _65 = false; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker bool _72 = false; 44*c8dee2aaSAndroid Build Coastguard Worker if (_65) 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _72 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y)); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker else 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker _72 = false; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker bool _79 = false; 53*c8dee2aaSAndroid Build Coastguard Worker if (_72) 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _79 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z)); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker else 58*c8dee2aaSAndroid Build Coastguard Worker { 59*c8dee2aaSAndroid Build Coastguard Worker _79 = false; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker bool _82 = false; 62*c8dee2aaSAndroid Build Coastguard Worker if (_79) 63*c8dee2aaSAndroid Build Coastguard Worker { 64*c8dee2aaSAndroid Build Coastguard Worker _82 = true; 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker else 67*c8dee2aaSAndroid Build Coastguard Worker { 68*c8dee2aaSAndroid Build Coastguard Worker _82 = false; 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker float4 _83 = 0.0f.xxxx; 71*c8dee2aaSAndroid Build Coastguard Worker if (_82) 72*c8dee2aaSAndroid Build Coastguard Worker { 73*c8dee2aaSAndroid Build Coastguard Worker _83 = _7_colorGreen; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker else 76*c8dee2aaSAndroid Build Coastguard Worker { 77*c8dee2aaSAndroid Build Coastguard Worker _83 = _7_colorRed; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker return _83; 80*c8dee2aaSAndroid Build Coastguard Worker} 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 83*c8dee2aaSAndroid Build Coastguard Worker{ 84*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 85*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 86*c8dee2aaSAndroid Build Coastguard Worker} 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 89*c8dee2aaSAndroid Build Coastguard Worker{ 90*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 91*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 92*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 93*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 94*c8dee2aaSAndroid Build Coastguard Worker} 95