xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Not.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f);
18*c8dee2aaSAndroid Build Coastguard Worker    bool4 inputVal = _40;
19*c8dee2aaSAndroid Build Coastguard Worker    bool4 expected = bool4(true, false, true, false);
20*c8dee2aaSAndroid Build Coastguard Worker    bool2 _46 = _40.xy;
21*c8dee2aaSAndroid Build Coastguard Worker    bool2 _45 = bool2(!_46.x, !_46.y);
22*c8dee2aaSAndroid Build Coastguard Worker    bool _59 = false;
23*c8dee2aaSAndroid Build Coastguard Worker    if (all(bool2(_45.x == bool4(true, false, true, false).xy.x, _45.y == bool4(true, false, true, false).xy.y)))
24*c8dee2aaSAndroid Build Coastguard Worker    {
25*c8dee2aaSAndroid Build Coastguard Worker        bool3 _54 = _40.xyz;
26*c8dee2aaSAndroid Build Coastguard Worker        bool3 _53 = bool3(!_54.x, !_54.y, !_54.z);
27*c8dee2aaSAndroid Build Coastguard Worker        _59 = all(bool3(_53.x == bool4(true, false, true, false).xyz.x, _53.y == bool4(true, false, true, false).xyz.y, _53.z == bool4(true, false, true, false).xyz.z));
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker    else
30*c8dee2aaSAndroid Build Coastguard Worker    {
31*c8dee2aaSAndroid Build Coastguard Worker        _59 = false;
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    bool _65 = false;
34*c8dee2aaSAndroid Build Coastguard Worker    if (_59)
35*c8dee2aaSAndroid Build Coastguard Worker    {
36*c8dee2aaSAndroid Build Coastguard Worker        bool4 _62 = bool4(!_40.x, !_40.y, !_40.z, !_40.w);
37*c8dee2aaSAndroid Build Coastguard Worker        _65 = all(bool4(_62.x == bool4(true, false, true, false).x, _62.y == bool4(true, false, true, false).y, _62.z == bool4(true, false, true, false).z, _62.w == bool4(true, false, true, false).w));
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    else
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _65 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    bool _72 = false;
44*c8dee2aaSAndroid Build Coastguard Worker    if (_65)
45*c8dee2aaSAndroid Build Coastguard Worker    {
46*c8dee2aaSAndroid Build Coastguard Worker        _72 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y));
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    else
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        _72 = false;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    bool _79 = false;
53*c8dee2aaSAndroid Build Coastguard Worker    if (_72)
54*c8dee2aaSAndroid Build Coastguard Worker    {
55*c8dee2aaSAndroid Build Coastguard Worker        _79 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z));
56*c8dee2aaSAndroid Build Coastguard Worker    }
57*c8dee2aaSAndroid Build Coastguard Worker    else
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker        _79 = false;
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    bool _82 = false;
62*c8dee2aaSAndroid Build Coastguard Worker    if (_79)
63*c8dee2aaSAndroid Build Coastguard Worker    {
64*c8dee2aaSAndroid Build Coastguard Worker        _82 = true;
65*c8dee2aaSAndroid Build Coastguard Worker    }
66*c8dee2aaSAndroid Build Coastguard Worker    else
67*c8dee2aaSAndroid Build Coastguard Worker    {
68*c8dee2aaSAndroid Build Coastguard Worker        _82 = false;
69*c8dee2aaSAndroid Build Coastguard Worker    }
70*c8dee2aaSAndroid Build Coastguard Worker    float4 _83 = 0.0f.xxxx;
71*c8dee2aaSAndroid Build Coastguard Worker    if (_82)
72*c8dee2aaSAndroid Build Coastguard Worker    {
73*c8dee2aaSAndroid Build Coastguard Worker        _83 = _7_colorGreen;
74*c8dee2aaSAndroid Build Coastguard Worker    }
75*c8dee2aaSAndroid Build Coastguard Worker    else
76*c8dee2aaSAndroid Build Coastguard Worker    {
77*c8dee2aaSAndroid Build Coastguard Worker        _83 = _7_colorRed;
78*c8dee2aaSAndroid Build Coastguard Worker    }
79*c8dee2aaSAndroid Build Coastguard Worker    return _83;
80*c8dee2aaSAndroid Build Coastguard Worker}
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
83*c8dee2aaSAndroid Build Coastguard Worker{
84*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
85*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
86*c8dee2aaSAndroid Build Coastguard Worker}
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
89*c8dee2aaSAndroid Build Coastguard Worker{
90*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
91*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
92*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
93*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
94*c8dee2aaSAndroid Build Coastguard Worker}
95