1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorWhite: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker const expectedA: vec4<f32> = vec4<f32>(0.75, 0.0, 0.75, 0.25); 16*c8dee2aaSAndroid Build Coastguard Worker const expectedB: vec4<f32> = vec4<f32>(0.25, 0.0, 0.75, 1.0); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = _globalUniforms.testInputs.x; 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = _skTemp0 - 1.0 * floor(_skTemp0 / 1.0); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = _globalUniforms.testInputs.xy; 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = _skTemp2 - 1.0 * floor(_skTemp2 / 1.0); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = _globalUniforms.testInputs.xyz; 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = _skTemp4 - 1.0 * floor(_skTemp4 / 1.0); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = _globalUniforms.testInputs - 1.0 * floor(_globalUniforms.testInputs / 1.0); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = _globalUniforms.testInputs.x; 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = _globalUniforms.colorWhite.x; 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = _skTemp7 - _skTemp8 * floor(_skTemp7 / _skTemp8); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = _globalUniforms.testInputs.xy; 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = _globalUniforms.colorWhite.xy; 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = _skTemp10 - _skTemp11 * floor(_skTemp10 / _skTemp11); 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = _globalUniforms.testInputs.xyz; 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp14 = _globalUniforms.colorWhite.xyz; 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp15 = _skTemp13 - _skTemp14 * floor(_skTemp13 / _skTemp14); 33*c8dee2aaSAndroid Build Coastguard Worker let _skTemp16 = _globalUniforms.testInputs - _globalUniforms.colorWhite * floor(_globalUniforms.testInputs / _globalUniforms.colorWhite); 34*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp1 == expectedA.x) && all(_skTemp3 == expectedA.xy)) && all(_skTemp5 == expectedA.xyz)) && all(_skTemp6 == expectedA)) && (0.75 == expectedA.x)) && all(vec2<f32>(0.75, 0.0) == expectedA.xy)) && all(vec3<f32>(0.75, 0.0, 0.75) == expectedA.xyz)) && all(vec4<f32>(0.75, 0.0, 0.75, 0.25) == expectedA)) && (_skTemp9 == expectedA.x)) && all(_skTemp12 == expectedA.xy)) && all(_skTemp15 == expectedA.xyz)) && all(_skTemp16 == expectedA)) && (0.25 == expectedB.x)) && all(vec2<f32>(0.25, 0.0) == expectedB.xy)) && all(vec3<f32>(0.25, 0.0, 0.75) == expectedB.xyz)) && all(vec4<f32>(0.25, 0.0, 0.75, 1.0) == expectedB))); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42