xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Mod.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 testInputs;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
11*c8dee2aaSAndroid Build Coastguard Worker    half4 colorWhite;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
20*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
21*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp0;
22*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp1;
23*c8dee2aaSAndroid Build Coastguard Worker    half2 _skTemp2;
24*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp3;
25*c8dee2aaSAndroid Build Coastguard Worker    half3 _skTemp4;
26*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp5;
27*c8dee2aaSAndroid Build Coastguard Worker    half4 _skTemp6;
28*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp7;
29*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp8;
30*c8dee2aaSAndroid Build Coastguard Worker    half _skTemp9;
31*c8dee2aaSAndroid Build Coastguard Worker    half2 _skTemp10;
32*c8dee2aaSAndroid Build Coastguard Worker    half2 _skTemp11;
33*c8dee2aaSAndroid Build Coastguard Worker    half3 _skTemp12;
34*c8dee2aaSAndroid Build Coastguard Worker    half3 _skTemp13;
35*c8dee2aaSAndroid Build Coastguard Worker    half4 _skTemp14;
36*c8dee2aaSAndroid Build Coastguard Worker    half4 _skTemp15;
37*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedA = half4(0.75h, 0.0h, 0.75h, 0.25h);
38*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedB = half4(0.25h, 0.0h, 0.75h, 1.0h);
39*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (((((((((((((((_skTemp0 = _uniforms.testInputs.x, _skTemp1 = 1.0h, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1)) == expectedA.x && all((_skTemp2 = _uniforms.testInputs.xy, _skTemp3 = 1.0h, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3)) == expectedA.xy)) && all((_skTemp4 = _uniforms.testInputs.xyz, _skTemp5 = 1.0h, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5)) == expectedA.xyz)) && all((_skTemp6 = _uniforms.testInputs, _skTemp7 = 1.0h, _skTemp6 - _skTemp7 * floor(_skTemp6 / _skTemp7)) == expectedA)) && 0.75h == expectedA.x) && all(half2(0.75h, 0.0h) == expectedA.xy)) && all(half3(0.75h, 0.0h, 0.75h) == expectedA.xyz)) && all(half4(0.75h, 0.0h, 0.75h, 0.25h) == expectedA)) && (_skTemp8 = _uniforms.testInputs.x, _skTemp9 = _uniforms.colorWhite.x, _skTemp8 - _skTemp9 * floor(_skTemp8 / _skTemp9)) == expectedA.x) && all((_skTemp10 = _uniforms.testInputs.xy, _skTemp11 = _uniforms.colorWhite.xy, _skTemp10 - _skTemp11 * floor(_skTemp10 / _skTemp11)) == expectedA.xy)) && all((_skTemp12 = _uniforms.testInputs.xyz, _skTemp13 = _uniforms.colorWhite.xyz, _skTemp12 - _skTemp13 * floor(_skTemp12 / _skTemp13)) == expectedA.xyz)) && all((_skTemp14 = _uniforms.testInputs, _skTemp15 = _uniforms.colorWhite, _skTemp14 - _skTemp15 * floor(_skTemp14 / _skTemp15)) == expectedA)) && 0.25h == expectedB.x) && all(half2(0.25h, 0.0h) == expectedB.xy)) && all(half3(0.25h, 0.0h, 0.75h) == expectedB.xyz)) && all(half4(0.25h, 0.0h, 0.75h, 1.0h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
40*c8dee2aaSAndroid Build Coastguard Worker    return _out;
41*c8dee2aaSAndroid Build Coastguard Worker}
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