1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorWhite; 7*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 8*c8dee2aaSAndroid Build Coastguard Worker vec4 expectedA = vec4(0.75, 0.0, 0.75, 0.25); 9*c8dee2aaSAndroid Build Coastguard Worker vec4 expectedB = vec4(0.25, 0.0, 0.75, 1.0); 10*c8dee2aaSAndroid Build Coastguard Worker return ((((((((((((((mod(testInputs.x, 1.0) == expectedA.x && mod(testInputs.xy, 1.0) == expectedA.xy) && mod(testInputs.xyz, 1.0) == expectedA.xyz) && mod(testInputs, 1.0) == expectedA) && 0.75 == expectedA.x) && vec2(0.75, 0.0) == expectedA.xy) && vec3(0.75, 0.0, 0.75) == expectedA.xyz) && vec4(0.75, 0.0, 0.75, 0.25) == expectedA) && mod(testInputs.x, colorWhite.x) == expectedA.x) && mod(testInputs.xy, colorWhite.xy) == expectedA.xy) && mod(testInputs.xyz, colorWhite.xyz) == expectedA.xyz) && mod(testInputs, colorWhite) == expectedA) && 0.25 == expectedB.x) && vec2(0.25, 0.0) == expectedB.xy) && vec3(0.25, 0.0, 0.75) == expectedB.xyz) && vec4(0.25, 0.0, 0.75, 1.0) == expectedB ? colorGreen : colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker} 12