1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorBlack : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorWhite : packoffset(c3); 7*c8dee2aaSAndroid Build Coastguard Worker float4 _7_testInputs : packoffset(c4); 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 14*c8dee2aaSAndroid Build Coastguard Worker{ 15*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 19*c8dee2aaSAndroid Build Coastguard Worker{ 20*c8dee2aaSAndroid Build Coastguard Worker bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f); 21*c8dee2aaSAndroid Build Coastguard Worker bool4 FTFT = _40; 22*c8dee2aaSAndroid Build Coastguard Worker bool4 _42 = _40.wzyx; 23*c8dee2aaSAndroid Build Coastguard Worker bool4 TFTF = _42; 24*c8dee2aaSAndroid Build Coastguard Worker bool _89 = false; 25*c8dee2aaSAndroid Build Coastguard Worker if ((_40.x ? _7_colorWhite.x : _7_colorBlack.x) == _7_colorBlack.x) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker bool2 _81 = _40.xy; 28*c8dee2aaSAndroid Build Coastguard Worker float2 _66 = float2(_81.x ? _7_colorWhite.xy.x : _7_colorBlack.xy.x, _81.y ? _7_colorWhite.xy.y : _7_colorBlack.xy.y); 29*c8dee2aaSAndroid Build Coastguard Worker float2 _86 = float2(_7_colorBlack.x, 1.0f); 30*c8dee2aaSAndroid Build Coastguard Worker _89 = all(bool2(_66.x == _86.x, _66.y == _86.y)); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _89 = false; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker bool _118 = false; 37*c8dee2aaSAndroid Build Coastguard Worker if (_89) 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker bool3 _108 = _40.xyz; 40*c8dee2aaSAndroid Build Coastguard Worker float3 _92 = float3(_108.x ? _7_colorWhite.xyz.x : _7_colorBlack.xyz.x, _108.y ? _7_colorWhite.xyz.y : _7_colorBlack.xyz.y, _108.z ? _7_colorWhite.xyz.z : _7_colorBlack.xyz.z); 41*c8dee2aaSAndroid Build Coastguard Worker float3 _115 = float3(_7_colorBlack.x, 1.0f, _7_colorBlack.z); 42*c8dee2aaSAndroid Build Coastguard Worker _118 = all(bool3(_92.x == _115.x, _92.y == _115.y, _92.z == _115.z)); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _118 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker bool _139 = false; 49*c8dee2aaSAndroid Build Coastguard Worker if (_118) 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker float4 _121 = float4(_40.x ? _7_colorWhite.x : _7_colorBlack.x, _40.y ? _7_colorWhite.y : _7_colorBlack.y, _40.z ? _7_colorWhite.z : _7_colorBlack.z, _40.w ? _7_colorWhite.w : _7_colorBlack.w); 52*c8dee2aaSAndroid Build Coastguard Worker float4 _136 = float4(_7_colorBlack.x, 1.0f, _7_colorBlack.z, 1.0f); 53*c8dee2aaSAndroid Build Coastguard Worker _139 = all(bool4(_121.x == _136.x, _121.y == _136.y, _121.z == _136.z, _121.w == _136.w)); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker else 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _139 = false; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker bool _161 = false; 60*c8dee2aaSAndroid Build Coastguard Worker if (_139) 61*c8dee2aaSAndroid Build Coastguard Worker { 62*c8dee2aaSAndroid Build Coastguard Worker _161 = (_42.x ? _7_testInputs.x : _7_colorWhite.x) == _7_testInputs.x; 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker else 65*c8dee2aaSAndroid Build Coastguard Worker { 66*c8dee2aaSAndroid Build Coastguard Worker _161 = false; 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker bool _185 = false; 69*c8dee2aaSAndroid Build Coastguard Worker if (_161) 70*c8dee2aaSAndroid Build Coastguard Worker { 71*c8dee2aaSAndroid Build Coastguard Worker bool2 _178 = _42.xy; 72*c8dee2aaSAndroid Build Coastguard Worker float2 _164 = float2(_178.x ? _7_testInputs.xy.x : _7_colorWhite.xy.x, _178.y ? _7_testInputs.xy.y : _7_colorWhite.xy.y); 73*c8dee2aaSAndroid Build Coastguard Worker float2 _182 = float2(_7_testInputs.x, 1.0f); 74*c8dee2aaSAndroid Build Coastguard Worker _185 = all(bool2(_164.x == _182.x, _164.y == _182.y)); 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker else 77*c8dee2aaSAndroid Build Coastguard Worker { 78*c8dee2aaSAndroid Build Coastguard Worker _185 = false; 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker bool _212 = false; 81*c8dee2aaSAndroid Build Coastguard Worker if (_185) 82*c8dee2aaSAndroid Build Coastguard Worker { 83*c8dee2aaSAndroid Build Coastguard Worker bool3 _202 = _42.xyz; 84*c8dee2aaSAndroid Build Coastguard Worker float3 _188 = float3(_202.x ? _7_testInputs.xyz.x : _7_colorWhite.xyz.x, _202.y ? _7_testInputs.xyz.y : _7_colorWhite.xyz.y, _202.z ? _7_testInputs.xyz.z : _7_colorWhite.xyz.z); 85*c8dee2aaSAndroid Build Coastguard Worker float3 _209 = float3(_7_testInputs.x, 1.0f, _7_testInputs.z); 86*c8dee2aaSAndroid Build Coastguard Worker _212 = all(bool3(_188.x == _209.x, _188.y == _209.y, _188.z == _209.z)); 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker else 89*c8dee2aaSAndroid Build Coastguard Worker { 90*c8dee2aaSAndroid Build Coastguard Worker _212 = false; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker bool _233 = false; 93*c8dee2aaSAndroid Build Coastguard Worker if (_212) 94*c8dee2aaSAndroid Build Coastguard Worker { 95*c8dee2aaSAndroid Build Coastguard Worker float4 _215 = float4(_42.x ? _7_testInputs.x : _7_colorWhite.x, _42.y ? _7_testInputs.y : _7_colorWhite.y, _42.z ? _7_testInputs.z : _7_colorWhite.z, _42.w ? _7_testInputs.w : _7_colorWhite.w); 96*c8dee2aaSAndroid Build Coastguard Worker float4 _230 = float4(_7_testInputs.x, 1.0f, _7_testInputs.z, 1.0f); 97*c8dee2aaSAndroid Build Coastguard Worker _233 = all(bool4(_215.x == _230.x, _215.y == _230.y, _215.z == _230.z, _215.w == _230.w)); 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker else 100*c8dee2aaSAndroid Build Coastguard Worker { 101*c8dee2aaSAndroid Build Coastguard Worker _233 = false; 102*c8dee2aaSAndroid Build Coastguard Worker } 103*c8dee2aaSAndroid Build Coastguard Worker float4 _234 = 0.0f.xxxx; 104*c8dee2aaSAndroid Build Coastguard Worker if (_233) 105*c8dee2aaSAndroid Build Coastguard Worker { 106*c8dee2aaSAndroid Build Coastguard Worker _234 = _7_colorGreen; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker else 109*c8dee2aaSAndroid Build Coastguard Worker { 110*c8dee2aaSAndroid Build Coastguard Worker _234 = _7_colorRed; 111*c8dee2aaSAndroid Build Coastguard Worker } 112*c8dee2aaSAndroid Build Coastguard Worker return _234; 113*c8dee2aaSAndroid Build Coastguard Worker} 114*c8dee2aaSAndroid Build Coastguard Worker 115*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 116*c8dee2aaSAndroid Build Coastguard Worker{ 117*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 118*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 119*c8dee2aaSAndroid Build Coastguard Worker} 120*c8dee2aaSAndroid Build Coastguard Worker 121*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 122*c8dee2aaSAndroid Build Coastguard Worker{ 123*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 124*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 125*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 126*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 127*c8dee2aaSAndroid Build Coastguard Worker} 128