xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MixFloatES3.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorBlack;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorWhite;
7*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
8*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
9*c8dee2aaSAndroid Build Coastguard Worker    bvec4 FTFT = bvec4(colorGreen);
10*c8dee2aaSAndroid Build Coastguard Worker    bvec4 TFTF = FTFT.wzyx;
11*c8dee2aaSAndroid Build Coastguard Worker    return ((((((mix(colorBlack.x, colorWhite.x, FTFT.x) == colorBlack.x && mix(colorBlack.xy, colorWhite.xy, FTFT.xy) == vec2(colorBlack.x, 1.0)) && mix(colorBlack.xyz, colorWhite.xyz, FTFT.xyz) == vec3(colorBlack.x, 1.0, colorBlack.z)) && mix(colorBlack, colorWhite, FTFT) == vec4(colorBlack.x, 1.0, colorBlack.z, 1.0)) && mix(colorWhite.x, testInputs.x, TFTF.x) == testInputs.x) && mix(colorWhite.xy, testInputs.xy, TFTF.xy) == vec2(testInputs.x, 1.0)) && mix(colorWhite.xyz, testInputs.xyz, TFTF.xyz) == vec3(testInputs.x, 1.0, testInputs.z)) && mix(colorWhite, testInputs, TFTF) == vec4(testInputs.x, 1.0, testInputs.z, 1.0) ? colorGreen : colorRed;
12*c8dee2aaSAndroid Build Coastguard Worker}
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