xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MixFloatES2.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 colorBlack;
11*c8dee2aaSAndroid Build Coastguard Worker    half4 colorWhite;
12*c8dee2aaSAndroid Build Coastguard Worker    half4 testInputs;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
17*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
18*c8dee2aaSAndroid Build Coastguard Worker};
19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
21*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
22*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedBW = half4(0.5h, 0.5h, 0.5h, 1.0h);
23*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedWT = half4(1.0h, 0.5h, 1.0h, 2.25h);
24*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ((((((((((((((((((all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.0h) == half4(0.0h, 1.0h, 0.0h, 1.0h)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.25h) == half4(0.25h, 0.75h, 0.0h, 1.0h))) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.75h) == half4(0.75h, 0.25h, 0.0h, 1.0h))) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 1.0h) == half4(1.0h, 0.0h, 0.0h, 1.0h))) && mix(_uniforms.colorBlack.x, _uniforms.colorWhite.x, 0.5h) == expectedBW.x) && all(mix(_uniforms.colorBlack.xy, _uniforms.colorWhite.xy, 0.5h) == expectedBW.xy)) && all(mix(_uniforms.colorBlack.xyz, _uniforms.colorWhite.xyz, 0.5h) == expectedBW.xyz)) && all(mix(_uniforms.colorBlack, _uniforms.colorWhite, 0.5h) == expectedBW)) && 0.5h == expectedBW.x) && all(half2(0.5h) == expectedBW.xy)) && all(half3(0.5h) == expectedBW.xyz)) && all(half4(0.5h, 0.5h, 0.5h, 1.0h) == expectedBW)) && mix(_uniforms.colorWhite.x, _uniforms.testInputs.x, 0.0h) == expectedWT.x) && all(mix(_uniforms.colorWhite.xy, _uniforms.testInputs.xy, half2(0.0h, 0.5h)) == expectedWT.xy)) && all(mix(_uniforms.colorWhite.xyz, _uniforms.testInputs.xyz, half3(0.0h, 0.5h, 0.0h)) == expectedWT.xyz)) && all(mix(_uniforms.colorWhite, _uniforms.testInputs, half4(0.0h, 0.5h, 0.0h, 1.0h)) == expectedWT)) && 1.0h == expectedWT.x) && all(half2(1.0h, 0.5h) == expectedWT.xy)) && all(half3(1.0h, 0.5h, 1.0h) == expectedWT.xyz)) && all(half4(1.0h, 0.5h, 1.0h, 2.25h) == expectedWT) ? _uniforms.colorGreen : _uniforms.colorRed;
25*c8dee2aaSAndroid Build Coastguard Worker    return _out;
26*c8dee2aaSAndroid Build Coastguard Worker}
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