xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MixBool.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 colorBlack;
11*c8dee2aaSAndroid Build Coastguard Worker    half4 colorWhite;
12*c8dee2aaSAndroid Build Coastguard Worker    half4 testInputs;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
17*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
18*c8dee2aaSAndroid Build Coastguard Worker};
19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
21*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
22*c8dee2aaSAndroid Build Coastguard Worker    int4 intGreen = int4(_uniforms.colorGreen * 100.0h);
23*c8dee2aaSAndroid Build Coastguard Worker    int4 intRed = int4(_uniforms.colorRed * 100.0h);
24*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ((((((((((((((((((((((((((((((select(intGreen.x, intRed.x, false) == intGreen.x && all(select(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy)) && all(select(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz)) && all(select(intGreen, intRed, bool4(false)) == intGreen)) && select(intGreen.x, intRed.x, true) == intRed.x) && all(select(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy)) && all(select(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz)) && all(select(intGreen, intRed, bool4(true)) == intRed)) && 0 == intGreen.x) && all(int2(0, 100) == intGreen.xy)) && all(int3(0, 100, 0) == intGreen.xyz)) && all(int4(0, 100, 0, 100) == intGreen)) && 100 == intRed.x) && all(int2(100, 0) == intRed.xy)) && all(int3(100, 0, 0) == intRed.xyz)) && all(int4(100, 0, 0, 100) == intRed)) && select(_uniforms.colorGreen.x, _uniforms.colorRed.x, false) == _uniforms.colorGreen.x) && all(select(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(false)) == _uniforms.colorGreen.xy)) && all(select(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(false)) == _uniforms.colorGreen.xyz)) && all(select(_uniforms.colorGreen, _uniforms.colorRed, bool4(false)) == _uniforms.colorGreen)) && select(_uniforms.colorGreen.x, _uniforms.colorRed.x, true) == _uniforms.colorRed.x) && all(select(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(true)) == _uniforms.colorRed.xy)) && all(select(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(true)) == _uniforms.colorRed.xyz)) && all(select(_uniforms.colorGreen, _uniforms.colorRed, bool4(true)) == _uniforms.colorRed)) && 0.0h == _uniforms.colorGreen.x) && all(half2(0.0h, 1.0h) == _uniforms.colorGreen.xy)) && all(half3(0.0h, 1.0h, 0.0h) == _uniforms.colorGreen.xyz)) && all(half4(0.0h, 1.0h, 0.0h, 1.0h) == _uniforms.colorGreen)) && 1.0h == _uniforms.colorRed.x) && all(half2(1.0h, 0.0h) == _uniforms.colorRed.xy)) && all(half3(1.0h, 0.0h, 0.0h) == _uniforms.colorRed.xyz)) && all(half4(1.0h, 0.0h, 0.0h, 1.0h) == _uniforms.colorRed) ? _uniforms.colorGreen : _uniforms.colorRed;
25*c8dee2aaSAndroid Build Coastguard Worker    return _out;
26*c8dee2aaSAndroid Build Coastguard Worker}
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