1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker half4 colorBlack; 11*c8dee2aaSAndroid Build Coastguard Worker half4 colorWhite; 12*c8dee2aaSAndroid Build Coastguard Worker half4 testInputs; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 17*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 20*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 21*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 22*c8dee2aaSAndroid Build Coastguard Worker int4 intGreen = int4(_uniforms.colorGreen * 100.0h); 23*c8dee2aaSAndroid Build Coastguard Worker int4 intRed = int4(_uniforms.colorRed * 100.0h); 24*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ((((((((((((((((((((((((((((((select(intGreen.x, intRed.x, false) == intGreen.x && all(select(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy)) && all(select(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz)) && all(select(intGreen, intRed, bool4(false)) == intGreen)) && select(intGreen.x, intRed.x, true) == intRed.x) && all(select(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy)) && all(select(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz)) && all(select(intGreen, intRed, bool4(true)) == intRed)) && 0 == intGreen.x) && all(int2(0, 100) == intGreen.xy)) && all(int3(0, 100, 0) == intGreen.xyz)) && all(int4(0, 100, 0, 100) == intGreen)) && 100 == intRed.x) && all(int2(100, 0) == intRed.xy)) && all(int3(100, 0, 0) == intRed.xyz)) && all(int4(100, 0, 0, 100) == intRed)) && select(_uniforms.colorGreen.x, _uniforms.colorRed.x, false) == _uniforms.colorGreen.x) && all(select(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(false)) == _uniforms.colorGreen.xy)) && all(select(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(false)) == _uniforms.colorGreen.xyz)) && all(select(_uniforms.colorGreen, _uniforms.colorRed, bool4(false)) == _uniforms.colorGreen)) && select(_uniforms.colorGreen.x, _uniforms.colorRed.x, true) == _uniforms.colorRed.x) && all(select(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(true)) == _uniforms.colorRed.xy)) && all(select(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(true)) == _uniforms.colorRed.xyz)) && all(select(_uniforms.colorGreen, _uniforms.colorRed, bool4(true)) == _uniforms.colorRed)) && 0.0h == _uniforms.colorGreen.x) && all(half2(0.0h, 1.0h) == _uniforms.colorGreen.xy)) && all(half3(0.0h, 1.0h, 0.0h) == _uniforms.colorGreen.xyz)) && all(half4(0.0h, 1.0h, 0.0h, 1.0h) == _uniforms.colorGreen)) && 1.0h == _uniforms.colorRed.x) && all(half2(1.0h, 0.0h) == _uniforms.colorRed.xy)) && all(half3(1.0h, 0.0h, 0.0h) == _uniforms.colorRed.xyz)) && all(half4(1.0h, 0.0h, 0.0h, 1.0h) == _uniforms.colorRed) ? _uniforms.colorGreen : _uniforms.colorRed; 25*c8dee2aaSAndroid Build Coastguard Worker return _out; 26*c8dee2aaSAndroid Build Coastguard Worker} 27