xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MinUint.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    uvec4 uintValues = uvec4(abs(testInputs) * 100.0);
8*c8dee2aaSAndroid Build Coastguard Worker    uvec4 uintGreen = uvec4(colorGreen * 100.0);
9*c8dee2aaSAndroid Build Coastguard Worker    uvec4 expectedA = uvec4(50u, 0u, 50u, 50u);
10*c8dee2aaSAndroid Build Coastguard Worker    uvec4 expectedB = uvec4(0u, 0u, 0u, 100u);
11*c8dee2aaSAndroid Build Coastguard Worker    return ((((((((((((((min(uintValues.x, 50u) == expectedA.x && min(uintValues.xy, 50u) == expectedA.xy) && min(uintValues.xyz, 50u) == expectedA.xyz) && min(uintValues, 50u) == expectedA) && 50u == expectedA.x) && uvec2(50u, 0u) == expectedA.xy) && uvec3(50u, 0u, 50u) == expectedA.xyz) && uvec4(50u, 0u, 50u, 50u) == expectedA) && min(uintValues.x, uintGreen.x) == expectedB.x) && min(uintValues.xy, uintGreen.xy) == expectedB.xy) && min(uintValues.xyz, uintGreen.xyz) == expectedB.xyz) && min(uintValues, uintGreen) == expectedB) && 0u == expectedB.x) && uvec2(0u) == expectedB.xy) && uvec3(0u) == expectedB.xyz) && uvec4(0u, 0u, 0u, 100u) == expectedB ? colorGreen : colorRed;
12*c8dee2aaSAndroid Build Coastguard Worker}
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