xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MinInt.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    ivec4 intValues = ivec4(testInputs * 100.0);
8*c8dee2aaSAndroid Build Coastguard Worker    ivec4 intGreen = ivec4(colorGreen * 100.0);
9*c8dee2aaSAndroid Build Coastguard Worker    ivec4 expectedA = ivec4(-125, 0, 50, 50);
10*c8dee2aaSAndroid Build Coastguard Worker    ivec4 expectedB = ivec4(-125, 0, 0, 100);
11*c8dee2aaSAndroid Build Coastguard Worker    return ((((((((((((((min(intValues.x, 50) == expectedA.x && min(intValues.xy, 50) == expectedA.xy) && min(intValues.xyz, 50) == expectedA.xyz) && min(intValues, 50) == expectedA) && -125 == expectedA.x) && ivec2(-125, 0) == expectedA.xy) && ivec3(-125, 0, 50) == expectedA.xyz) && ivec4(-125, 0, 50, 50) == expectedA) && min(intValues.x, intGreen.x) == expectedB.x) && min(intValues.xy, intGreen.xy) == expectedB.xy) && min(intValues.xyz, intGreen.xyz) == expectedB.xyz) && min(intValues, intGreen) == expectedB) && -125 == expectedB.x) && ivec2(-125, 0) == expectedB.xy) && ivec3(-125, 0, 0) == expectedB.xyz) && ivec4(-125, 0, 0, 100) == expectedB ? colorGreen : colorRed;
12*c8dee2aaSAndroid Build Coastguard Worker}
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