xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MaxFloat.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 expectedA = vec4(0.5, 0.5, 0.75, 2.25);
8*c8dee2aaSAndroid Build Coastguard Worker    vec4 expectedB = vec4(0.0, 1.0, 0.75, 2.25);
9*c8dee2aaSAndroid Build Coastguard Worker    return ((((((((((((((max(testInputs.x, 0.5) == expectedA.x && max(testInputs.xy, 0.5) == expectedA.xy) && max(testInputs.xyz, 0.5) == expectedA.xyz) && max(testInputs, 0.5) == expectedA) && 0.5 == expectedA.x) && vec2(0.5) == expectedA.xy) && vec3(0.5, 0.5, 0.75) == expectedA.xyz) && vec4(0.5, 0.5, 0.75, 2.25) == expectedA) && max(testInputs.x, colorGreen.x) == expectedB.x) && max(testInputs.xy, colorGreen.xy) == expectedB.xy) && max(testInputs.xyz, colorGreen.xyz) == expectedB.xyz) && max(testInputs, colorGreen) == expectedB) && 0.0 == expectedB.x) && vec2(0.0, 1.0) == expectedB.xy) && vec3(0.0, 1.0, 0.75) == expectedB.xyz) && vec4(0.0, 1.0, 0.75, 2.25) == expectedB ? colorGreen : colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker}
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