1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var h22: mat2x2<f32> = mat2x2<f32>(1000000.0, 1000000.0, 1000000.0, 1000000.0); 16*c8dee2aaSAndroid Build Coastguard Worker const hugeM22: mat2x2<f32> = mat2x2<f32>(1e+30, 1e+30, 1e+30, 1e+30); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = hugeM22; 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = mat2x2<f32>(_skTemp0[0] * hugeM22[0], _skTemp0[1] * hugeM22[1]); 19*c8dee2aaSAndroid Build Coastguard Worker h22 = _skTemp1; 20*c8dee2aaSAndroid Build Coastguard Worker h22 = mat2x2<f32>(0.0, 5.0, 10.0, 15.0); 21*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = mat2x2<f32>(_globalUniforms.testMatrix2x2[0] * _skTemp2[0], _globalUniforms.testMatrix2x2[1] * _skTemp2[1]); 23*c8dee2aaSAndroid Build Coastguard Worker let f22: mat2x2<f32> = _skTemp3; 24*c8dee2aaSAndroid Build Coastguard Worker const _skTemp4 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = mat3x3<f32>(_globalUniforms.testMatrix3x3[0] * _skTemp4[0], _globalUniforms.testMatrix3x3[1] * _skTemp4[1], _globalUniforms.testMatrix3x3[2] * _skTemp4[2]); 26*c8dee2aaSAndroid Build Coastguard Worker let h33: mat3x3<f32> = _skTemp5; 27*c8dee2aaSAndroid Build Coastguard Worker const _skTemp6 = mat2x2<f32>(0.0, 5.0, 10.0, 15.0); 28*c8dee2aaSAndroid Build Coastguard Worker const _skTemp7 = mat2x2<f32>(1.0, 0.0, 0.0, 4.0); 29*c8dee2aaSAndroid Build Coastguard Worker const _skTemp8 = mat3x3<f32>(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0); 30*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(h22[0] == _skTemp6[0]) && all(h22[1] == _skTemp6[1])) && (all(f22[0] == _skTemp7[0]) && all(f22[1] == _skTemp7[1]))) && (all(h33[0] == _skTemp8[0]) && all(h33[1] == _skTemp8[1]) && all(h33[2] == _skTemp8[2])))); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 34*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 35*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 36*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 37*c8dee2aaSAndroid Build Coastguard Worker} 38