xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MatrixCompMultES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  testMatrix3x3: mat3x3<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    var h22: mat2x2<f32> = mat2x2<f32>(1000000.0, 1000000.0, 1000000.0, 1000000.0);
16*c8dee2aaSAndroid Build Coastguard Worker    const hugeM22: mat2x2<f32> = mat2x2<f32>(1e+30, 1e+30, 1e+30, 1e+30);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = hugeM22;
18*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = mat2x2<f32>(_skTemp0[0] * hugeM22[0], _skTemp0[1] * hugeM22[1]);
19*c8dee2aaSAndroid Build Coastguard Worker    h22 = _skTemp1;
20*c8dee2aaSAndroid Build Coastguard Worker    h22 = mat2x2<f32>(0.0, 5.0, 10.0, 15.0);
21*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp2 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = mat2x2<f32>(_globalUniforms.testMatrix2x2[0] * _skTemp2[0], _globalUniforms.testMatrix2x2[1] * _skTemp2[1]);
23*c8dee2aaSAndroid Build Coastguard Worker    let f22: mat2x2<f32> = _skTemp3;
24*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp4 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = mat3x3<f32>(_globalUniforms.testMatrix3x3[0] * _skTemp4[0], _globalUniforms.testMatrix3x3[1] * _skTemp4[1], _globalUniforms.testMatrix3x3[2] * _skTemp4[2]);
26*c8dee2aaSAndroid Build Coastguard Worker    let h33: mat3x3<f32> = _skTemp5;
27*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp6 = mat2x2<f32>(0.0, 5.0, 10.0, 15.0);
28*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp7 = mat2x2<f32>(1.0, 0.0, 0.0, 4.0);
29*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp8 = mat3x3<f32>(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0);
30*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(h22[0] == _skTemp6[0]) && all(h22[1] == _skTemp6[1])) && (all(f22[0] == _skTemp7[0]) && all(f22[1] == _skTemp7[1]))) && (all(h33[0] == _skTemp8[0]) && all(h33[1] == _skTemp8[1]) && all(h33[2] == _skTemp8[2]))));
31*c8dee2aaSAndroid Build Coastguard Worker  }
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
34*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
35*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
36*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
37*c8dee2aaSAndroid Build Coastguard Worker}
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