xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MatrixCompMultES2.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2;
6*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3;
7*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
8*c8dee2aaSAndroid Build Coastguard Worker    mat2 h22 = mat2(1000000.0, 1000000.0, 1000000.0, 1000000.0);
9*c8dee2aaSAndroid Build Coastguard Worker    const mat2 hugeM22 = mat2(1e+30, 1e+30, 1e+30, 1e+30);
10*c8dee2aaSAndroid Build Coastguard Worker    h22 = matrixCompMult(hugeM22, hugeM22);
11*c8dee2aaSAndroid Build Coastguard Worker    h22 = mat2(0.0, 5.0, 10.0, 15.0);
12*c8dee2aaSAndroid Build Coastguard Worker    mat2 f22 = matrixCompMult(testMatrix2x2, mat2(1.0));
13*c8dee2aaSAndroid Build Coastguard Worker    mat3 h33 = matrixCompMult(testMatrix3x3, mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0));
14*c8dee2aaSAndroid Build Coastguard Worker    return (h22 == mat2(0.0, 5.0, 10.0, 15.0) && f22 == mat2(1.0, 0.0, 0.0, 4.0)) && h33 == mat3(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0) ? colorGreen : colorRed;
15*c8dee2aaSAndroid Build Coastguard Worker}
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