xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/LessThan.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  a: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  b: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  c: vec2<u32>,
10*c8dee2aaSAndroid Build Coastguard Worker  d: vec2<u32>,
11*c8dee2aaSAndroid Build Coastguard Worker  e: vec3<i32>,
12*c8dee2aaSAndroid Build Coastguard Worker  f: vec3<i32>,
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
16*c8dee2aaSAndroid Build Coastguard Worker  {
17*c8dee2aaSAndroid Build Coastguard Worker    const expectTTFF: vec4<bool> = vec4<bool>(true, true, false, false);
18*c8dee2aaSAndroid Build Coastguard Worker    const expectFFTT: vec4<bool> = vec4<bool>(false, false, true, true);
19*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = f32((_globalUniforms.a < _globalUniforms.b).x);
20*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.y = f32((_globalUniforms.c < _globalUniforms.d).y);
21*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.z = f32((_globalUniforms.e < _globalUniforms.f).z);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = any(expectTTFF);
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = any(expectFFTT);
24*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.w = f32(_skTemp0 || _skTemp1);
25*c8dee2aaSAndroid Build Coastguard Worker  }
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
28*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
29*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
30*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
31*c8dee2aaSAndroid Build Coastguard Worker}
32