1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_a : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_b : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker uint2 _7_c : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker uint2 _7_d : packoffset(c2.z); 7*c8dee2aaSAndroid Build Coastguard Worker int3 _7_e : packoffset(c3); 8*c8dee2aaSAndroid Build Coastguard Worker int3 _7_f : packoffset(c4); 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker bool4 expectTTFF = bool4(true, true, false, false); 22*c8dee2aaSAndroid Build Coastguard Worker bool4 expectFFTT = bool4(false, false, true, true); 23*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.x = float(bool4(_7_a.x < _7_b.x, _7_a.y < _7_b.y, _7_a.z < _7_b.z, _7_a.w < _7_b.w).x); 24*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.y = float(bool2(_7_c.x < _7_d.x, _7_c.y < _7_d.y).y); 25*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.z = float(bool3(_7_e.x < _7_f.x, _7_e.y < _7_f.y, _7_e.z < _7_f.z).z); 26*c8dee2aaSAndroid Build Coastguard Worker bool _70 = false; 27*c8dee2aaSAndroid Build Coastguard Worker if (any(expectTTFF)) 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker _70 = true; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker else 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker _70 = any(expectFFTT); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.w = float(_70); 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 39*c8dee2aaSAndroid Build Coastguard Worker{ 40*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 41*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 42*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 43*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 44*c8dee2aaSAndroid Build Coastguard Worker} 45