xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/LessThan.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 a;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 b;
5*c8dee2aaSAndroid Build Coastguard Workeruniform uvec2 c;
6*c8dee2aaSAndroid Build Coastguard Workeruniform uvec2 d;
7*c8dee2aaSAndroid Build Coastguard Workeruniform ivec3 e;
8*c8dee2aaSAndroid Build Coastguard Workeruniform ivec3 f;
9*c8dee2aaSAndroid Build Coastguard Workervoid main() {
10*c8dee2aaSAndroid Build Coastguard Worker    bvec4 expectTTFF = bvec4(true, true, false, false);
11*c8dee2aaSAndroid Build Coastguard Worker    bvec4 expectFFTT = bvec4(false, false, true, true);
12*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = float(lessThan(a, b).x);
13*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = float(lessThan(c, d).y);
14*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.z = float(lessThan(e, f).z);
15*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT));
16*c8dee2aaSAndroid Build Coastguard Worker}
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