xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Length.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testMatrix2x2;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 inputVal = testMatrix2x2 + vec4(2.0, -2.0, 1.0, 8.0);
8*c8dee2aaSAndroid Build Coastguard Worker    vec4 expected = vec4(3.0, 3.0, 5.0, 13.0);
9*c8dee2aaSAndroid Build Coastguard Worker    const float allowedDelta = 0.05;
10*c8dee2aaSAndroid Build Coastguard Worker    return ((((((abs(length(inputVal.x) - expected.x) < allowedDelta && abs(length(inputVal.xy) - expected.y) < allowedDelta) && abs(length(inputVal.xyz) - expected.z) < allowedDelta) && abs(length(inputVal) - expected.w) < allowedDelta) && abs(3.0 - expected.x) < allowedDelta) && abs(3.0 - expected.y) < allowedDelta) && abs(5.0 - expected.z) < allowedDelta) && abs(13.0 - expected.w) < allowedDelta ? colorGreen : colorRed;
11*c8dee2aaSAndroid Build Coastguard Worker}
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