1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %b "b" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 9*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "a" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %10 Binding 0 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %10 DescriptorSet 0 18*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 19*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 20*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 21*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 22*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 23*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Private_int = OpTypePointer Private %int 24*c8dee2aaSAndroid Build Coastguard Worker %b = OpVariable %_ptr_Private_int Private 25*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %float 26*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 27*c8dee2aaSAndroid Build Coastguard Worker %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 28*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 29*c8dee2aaSAndroid Build Coastguard Worker %14 = OpTypeFunction %void 30*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_float = OpTypePointer Uniform %float 31*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 32*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_float = OpTypePointer Output %float 33*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %14 34*c8dee2aaSAndroid Build Coastguard Worker %15 = OpLabel 35*c8dee2aaSAndroid Build Coastguard Worker %17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 36*c8dee2aaSAndroid Build Coastguard Worker %20 = OpLoad %float %17 37*c8dee2aaSAndroid Build Coastguard Worker %21 = OpLoad %int %b 38*c8dee2aaSAndroid Build Coastguard Worker %16 = OpExtInst %float %1 Ldexp %20 %21 39*c8dee2aaSAndroid Build Coastguard Worker %22 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 40*c8dee2aaSAndroid Build Coastguard Worker OpStore %22 %16 41*c8dee2aaSAndroid Build Coastguard Worker OpReturn 42*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 43