xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IsInf.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed:
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed.
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
8*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
11*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
13*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
16*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
17*c8dee2aaSAndroid Build Coastguard Worker  {
18*c8dee2aaSAndroid Build Coastguard Worker    let infiniteValue: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) / _globalUniforms.colorGreen.x;
19*c8dee2aaSAndroid Build Coastguard Worker    let finiteValue: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) / _globalUniforms.colorGreen.y;
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = isinf(infiniteValue.x);
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = isinf(infiniteValue.xy);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = all(_skTemp1);
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = isinf(infiniteValue.xyz);
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = all(_skTemp3);
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = isinf(infiniteValue);
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp6 = all(_skTemp5);
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = isinf(finiteValue.x);
28*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp8 = isinf(finiteValue.xy);
29*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp9 = any(_skTemp8);
30*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp10 = isinf(finiteValue.xyz);
31*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp11 = any(_skTemp10);
32*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp12 = isinf(finiteValue);
33*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp13 = any(_skTemp12);
34*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((_skTemp0 && _skTemp2) && _skTemp4) && _skTemp6) && (!_skTemp7)) && (!_skTemp9)) && (!_skTemp11)) && (!_skTemp13)));
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker1 error
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