1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed: 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 8*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 11*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 13*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker let infiniteValue: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) / _globalUniforms.colorGreen.x; 19*c8dee2aaSAndroid Build Coastguard Worker let finiteValue: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) / _globalUniforms.colorGreen.y; 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = isinf(infiniteValue.x); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = isinf(infiniteValue.xy); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = all(_skTemp1); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = isinf(infiniteValue.xyz); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = all(_skTemp3); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = isinf(infiniteValue); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = all(_skTemp5); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = isinf(finiteValue.x); 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = isinf(finiteValue.xy); 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = any(_skTemp8); 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = isinf(finiteValue.xyz); 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = any(_skTemp10); 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = isinf(finiteValue); 33*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = any(_skTemp12); 34*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((_skTemp0 && _skTemp2) && _skTemp4) && _skTemp6) && (!_skTemp7)) && (!_skTemp9)) && (!_skTemp11)) && (!_skTemp13))); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker1 error 44