1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker inputVal: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker expected: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker const negativeVal: vec4<f32> = vec4<f32>(-1.0, -4.0, -16.0, -64.0); 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = inverseSqrt(_globalUniforms.inputVal.x); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = inverseSqrt(_globalUniforms.inputVal.xy); 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = inverseSqrt(_globalUniforms.inputVal.xyz); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = inverseSqrt(_globalUniforms.inputVal); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = -1.0; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = inverseSqrt(_skTemp4); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = vec2<f32>(-1.0, -4.0); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = inverseSqrt(_skTemp6); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = vec3<f32>(-1.0, -4.0, -16.0); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = inverseSqrt(_skTemp8); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = negativeVal; 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = inverseSqrt(_skTemp10); 28*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((_skTemp0 == _globalUniforms.expected.x) && all(_skTemp1 == _globalUniforms.expected.xy)) && all(_skTemp2 == _globalUniforms.expected.xyz)) && all(_skTemp3 == _globalUniforms.expected)) && (1.0 == _globalUniforms.expected.x)) && all(vec2<f32>(1.0, 0.5) == _globalUniforms.expected.xy)) && all(vec3<f32>(1.0, 0.5, 0.25) == _globalUniforms.expected.xyz)) && all(vec4<f32>(1.0, 0.5, 0.25, 0.125) == _globalUniforms.expected)) && (_skTemp5 == _globalUniforms.expected.x)) && all(_skTemp7 == _globalUniforms.expected.xy)) && all(_skTemp9 == _globalUniforms.expected.xyz)) && all(_skTemp11 == _globalUniforms.expected))); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 32*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 33*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 34*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 35*c8dee2aaSAndroid Build Coastguard Worker} 36