1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_testInputs : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float4 expected = 0.0f.xxxx; 19*c8dee2aaSAndroid Build Coastguard Worker bool _46 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (ddx(_7_testInputs.x) == 0.0f) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker float2 _38 = ddx(_7_testInputs.xy); 23*c8dee2aaSAndroid Build Coastguard Worker _46 = all(bool2(_38.x == 0.0f.xxxx.xy.x, _38.y == 0.0f.xxxx.xy.y)); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _46 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker bool _58 = false; 30*c8dee2aaSAndroid Build Coastguard Worker if (_46) 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker float3 _49 = ddx(_7_testInputs.xyz); 33*c8dee2aaSAndroid Build Coastguard Worker _58 = all(bool3(_49.x == 0.0f.xxxx.xyz.x, _49.y == 0.0f.xxxx.xyz.y, _49.z == 0.0f.xxxx.xyz.z)); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker else 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _58 = false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker bool _67 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_58) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker float4 _61 = ddx(_7_testInputs); 43*c8dee2aaSAndroid Build Coastguard Worker _67 = all(bool4(_61.x == 0.0f.xxxx.x, _61.y == 0.0f.xxxx.y, _61.z == 0.0f.xxxx.z, _61.w == 0.0f.xxxx.w)); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker else 46*c8dee2aaSAndroid Build Coastguard Worker { 47*c8dee2aaSAndroid Build Coastguard Worker _67 = false; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker bool _78 = false; 50*c8dee2aaSAndroid Build Coastguard Worker if (_67) 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker float2 _70 = sign(fwidth(_21.xx)); 53*c8dee2aaSAndroid Build Coastguard Worker _78 = all(bool2(_70.x == 1.0f.xx.x, _70.y == 1.0f.xx.y)); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker else 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _78 = false; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker bool _89 = false; 60*c8dee2aaSAndroid Build Coastguard Worker if (_78) 61*c8dee2aaSAndroid Build Coastguard Worker { 62*c8dee2aaSAndroid Build Coastguard Worker float2 _81 = sign(fwidth(float2(_21.x, 1.0f))); 63*c8dee2aaSAndroid Build Coastguard Worker _89 = all(bool2(_81.x == float2(1.0f, 0.0f).x, _81.y == float2(1.0f, 0.0f).y)); 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker else 66*c8dee2aaSAndroid Build Coastguard Worker { 67*c8dee2aaSAndroid Build Coastguard Worker _89 = false; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker bool _98 = false; 70*c8dee2aaSAndroid Build Coastguard Worker if (_89) 71*c8dee2aaSAndroid Build Coastguard Worker { 72*c8dee2aaSAndroid Build Coastguard Worker float2 _92 = sign(fwidth(_21.yy)); 73*c8dee2aaSAndroid Build Coastguard Worker _98 = all(bool2(_92.x == 1.0f.xx.x, _92.y == 1.0f.xx.y)); 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker else 76*c8dee2aaSAndroid Build Coastguard Worker { 77*c8dee2aaSAndroid Build Coastguard Worker _98 = false; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker bool _109 = false; 80*c8dee2aaSAndroid Build Coastguard Worker if (_98) 81*c8dee2aaSAndroid Build Coastguard Worker { 82*c8dee2aaSAndroid Build Coastguard Worker float2 _101 = sign(fwidth(float2(0.0f, _21.y))); 83*c8dee2aaSAndroid Build Coastguard Worker _109 = all(bool2(_101.x == float2(0.0f, 1.0f).x, _101.y == float2(0.0f, 1.0f).y)); 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker else 86*c8dee2aaSAndroid Build Coastguard Worker { 87*c8dee2aaSAndroid Build Coastguard Worker _109 = false; 88*c8dee2aaSAndroid Build Coastguard Worker } 89*c8dee2aaSAndroid Build Coastguard Worker bool _117 = false; 90*c8dee2aaSAndroid Build Coastguard Worker if (_109) 91*c8dee2aaSAndroid Build Coastguard Worker { 92*c8dee2aaSAndroid Build Coastguard Worker float2 _112 = sign(fwidth(_21)); 93*c8dee2aaSAndroid Build Coastguard Worker _117 = all(bool2(_112.x == 1.0f.xx.x, _112.y == 1.0f.xx.y)); 94*c8dee2aaSAndroid Build Coastguard Worker } 95*c8dee2aaSAndroid Build Coastguard Worker else 96*c8dee2aaSAndroid Build Coastguard Worker { 97*c8dee2aaSAndroid Build Coastguard Worker _117 = false; 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker float4 _118 = 0.0f.xxxx; 100*c8dee2aaSAndroid Build Coastguard Worker if (_117) 101*c8dee2aaSAndroid Build Coastguard Worker { 102*c8dee2aaSAndroid Build Coastguard Worker _118 = _7_colorGreen; 103*c8dee2aaSAndroid Build Coastguard Worker } 104*c8dee2aaSAndroid Build Coastguard Worker else 105*c8dee2aaSAndroid Build Coastguard Worker { 106*c8dee2aaSAndroid Build Coastguard Worker _118 = _7_colorRed; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker return _118; 109*c8dee2aaSAndroid Build Coastguard Worker} 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 112*c8dee2aaSAndroid Build Coastguard Worker{ 113*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 114*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 115*c8dee2aaSAndroid Build Coastguard Worker} 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 118*c8dee2aaSAndroid Build Coastguard Worker{ 119*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 120*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 121*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 122*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 123*c8dee2aaSAndroid Build Coastguard Worker} 124