xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Frexp.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerbool checkIntrinsicAsFunctionArg_bf3i3(float3 f3, int3 e3) {
17*c8dee2aaSAndroid Build Coastguard Worker    return all(f3 == float3(0.75)) && all(e3 == int3(3));
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
21*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
22*c8dee2aaSAndroid Build Coastguard Worker    int _skTemp0;
23*c8dee2aaSAndroid Build Coastguard Worker    float _skTemp1;
24*c8dee2aaSAndroid Build Coastguard Worker    int2 _skTemp2;
25*c8dee2aaSAndroid Build Coastguard Worker    float2 _skTemp3;
26*c8dee2aaSAndroid Build Coastguard Worker    int3 _skTemp4;
27*c8dee2aaSAndroid Build Coastguard Worker    float3 _skTemp5;
28*c8dee2aaSAndroid Build Coastguard Worker    int4 _skTemp6;
29*c8dee2aaSAndroid Build Coastguard Worker    float4 _skTemp7;
30*c8dee2aaSAndroid Build Coastguard Worker    int3 _skTemp8;
31*c8dee2aaSAndroid Build Coastguard Worker    float3 _skTemp9;
32*c8dee2aaSAndroid Build Coastguard Worker    float4 value = float4(_uniforms.colorGreen.yyyy * 6.0h);
33*c8dee2aaSAndroid Build Coastguard Worker    int4 _0_exp;
34*c8dee2aaSAndroid Build Coastguard Worker    float4 result;
35*c8dee2aaSAndroid Build Coastguard Worker    bool4 ok;
36*c8dee2aaSAndroid Build Coastguard Worker    result.x = ((_skTemp1 = frexp(value.x, _skTemp0)), (_0_exp.x = _skTemp0), _skTemp1);
37*c8dee2aaSAndroid Build Coastguard Worker    ok.x = result.x == 0.75 && _0_exp.x == 3;
38*c8dee2aaSAndroid Build Coastguard Worker    result.xy = ((_skTemp3 = frexp(value.xy, _skTemp2)), (_0_exp.xy = _skTemp2), _skTemp3);
39*c8dee2aaSAndroid Build Coastguard Worker    ok.y = result.y == 0.75 && _0_exp.y == 3;
40*c8dee2aaSAndroid Build Coastguard Worker    result.xyz = ((_skTemp5 = frexp(value.xyz, _skTemp4)), (_0_exp.xyz = _skTemp4), _skTemp5);
41*c8dee2aaSAndroid Build Coastguard Worker    ok.z = result.z == 0.75 && _0_exp.z == 3;
42*c8dee2aaSAndroid Build Coastguard Worker    result = ((_skTemp7 = frexp(value, _skTemp6)), (_0_exp = _skTemp6), _skTemp7);
43*c8dee2aaSAndroid Build Coastguard Worker    ok.w = result.w == 0.75 && _0_exp.w == 3;
44*c8dee2aaSAndroid Build Coastguard Worker    bool funcOk = checkIntrinsicAsFunctionArg_bf3i3(((_skTemp9 = frexp(value.wzy, _skTemp8)), (_0_exp.zxw = _skTemp8), _skTemp9).yxz, _0_exp.yxz);
45*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = all(ok) && funcOk ? _uniforms.colorGreen : _uniforms.colorRed;
46*c8dee2aaSAndroid Build Coastguard Worker    return _out;
47*c8dee2aaSAndroid Build Coastguard Worker}
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