1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerbool checkIntrinsicAsFunctionArg_bf3i3(float3 f3, int3 e3) { 17*c8dee2aaSAndroid Build Coastguard Worker return all(f3 == float3(0.75)) && all(e3 == int3(3)); 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 20*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 21*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 22*c8dee2aaSAndroid Build Coastguard Worker int _skTemp0; 23*c8dee2aaSAndroid Build Coastguard Worker float _skTemp1; 24*c8dee2aaSAndroid Build Coastguard Worker int2 _skTemp2; 25*c8dee2aaSAndroid Build Coastguard Worker float2 _skTemp3; 26*c8dee2aaSAndroid Build Coastguard Worker int3 _skTemp4; 27*c8dee2aaSAndroid Build Coastguard Worker float3 _skTemp5; 28*c8dee2aaSAndroid Build Coastguard Worker int4 _skTemp6; 29*c8dee2aaSAndroid Build Coastguard Worker float4 _skTemp7; 30*c8dee2aaSAndroid Build Coastguard Worker int3 _skTemp8; 31*c8dee2aaSAndroid Build Coastguard Worker float3 _skTemp9; 32*c8dee2aaSAndroid Build Coastguard Worker float4 value = float4(_uniforms.colorGreen.yyyy * 6.0h); 33*c8dee2aaSAndroid Build Coastguard Worker int4 _0_exp; 34*c8dee2aaSAndroid Build Coastguard Worker float4 result; 35*c8dee2aaSAndroid Build Coastguard Worker bool4 ok; 36*c8dee2aaSAndroid Build Coastguard Worker result.x = ((_skTemp1 = frexp(value.x, _skTemp0)), (_0_exp.x = _skTemp0), _skTemp1); 37*c8dee2aaSAndroid Build Coastguard Worker ok.x = result.x == 0.75 && _0_exp.x == 3; 38*c8dee2aaSAndroid Build Coastguard Worker result.xy = ((_skTemp3 = frexp(value.xy, _skTemp2)), (_0_exp.xy = _skTemp2), _skTemp3); 39*c8dee2aaSAndroid Build Coastguard Worker ok.y = result.y == 0.75 && _0_exp.y == 3; 40*c8dee2aaSAndroid Build Coastguard Worker result.xyz = ((_skTemp5 = frexp(value.xyz, _skTemp4)), (_0_exp.xyz = _skTemp4), _skTemp5); 41*c8dee2aaSAndroid Build Coastguard Worker ok.z = result.z == 0.75 && _0_exp.z == 3; 42*c8dee2aaSAndroid Build Coastguard Worker result = ((_skTemp7 = frexp(value, _skTemp6)), (_0_exp = _skTemp6), _skTemp7); 43*c8dee2aaSAndroid Build Coastguard Worker ok.w = result.w == 0.75 && _0_exp.w == 3; 44*c8dee2aaSAndroid Build Coastguard Worker bool funcOk = checkIntrinsicAsFunctionArg_bf3i3(((_skTemp9 = frexp(value.wzy, _skTemp8)), (_0_exp.zxw = _skTemp8), _skTemp9).yxz, _0_exp.yxz); 45*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = all(ok) && funcOk ? _uniforms.colorGreen : _uniforms.colorRed; 46*c8dee2aaSAndroid Build Coastguard Worker return _out; 47*c8dee2aaSAndroid Build Coastguard Worker} 48