1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerbool checkIntrinsicAsFunctionArg_bf3i3(float3 _28, int3 _29) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker bool _45 = false; 18*c8dee2aaSAndroid Build Coastguard Worker if (all(bool3(_28.x == 0.75f.xxx.x, _28.y == 0.75f.xxx.y, _28.z == 0.75f.xxx.z))) 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker _45 = all(bool3(_29.x == int3(3, 3, 3).x, _29.y == int3(3, 3, 3).y, _29.z == int3(3, 3, 3).z)); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker else 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker _45 = false; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker return _45; 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _47) 30*c8dee2aaSAndroid Build Coastguard Worker{ 31*c8dee2aaSAndroid Build Coastguard Worker float4 _57 = _8_colorGreen.yyyy * 6.0f; 32*c8dee2aaSAndroid Build Coastguard Worker float4 value = _57; 33*c8dee2aaSAndroid Build Coastguard Worker int4 _exp = int4(0, 0, 0, 0); 34*c8dee2aaSAndroid Build Coastguard Worker int _69 = 0; 35*c8dee2aaSAndroid Build Coastguard Worker float _65 = frexp(_57.x, _69); 36*c8dee2aaSAndroid Build Coastguard Worker _exp.x = _69; 37*c8dee2aaSAndroid Build Coastguard Worker float4 result = 0.0f.xxxx; 38*c8dee2aaSAndroid Build Coastguard Worker result.x = _65; 39*c8dee2aaSAndroid Build Coastguard Worker bool _81 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (result.x == 0.75f) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _81 = _exp.x == 3; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _81 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker bool4 ok = bool4(false, false, false, false); 49*c8dee2aaSAndroid Build Coastguard Worker ok.x = _81; 50*c8dee2aaSAndroid Build Coastguard Worker int2 _87 = int2(0, 0); 51*c8dee2aaSAndroid Build Coastguard Worker float2 _84 = frexp(value.xy, _87); 52*c8dee2aaSAndroid Build Coastguard Worker int4 _91 = _exp; 53*c8dee2aaSAndroid Build Coastguard Worker _exp = int4(_87.x, _87.y, _91.z, _91.w); 54*c8dee2aaSAndroid Build Coastguard Worker float4 _93 = result; 55*c8dee2aaSAndroid Build Coastguard Worker result = float4(_84.x, _84.y, _93.z, _93.w); 56*c8dee2aaSAndroid Build Coastguard Worker bool _101 = false; 57*c8dee2aaSAndroid Build Coastguard Worker if (float4(_84.x, _84.y, _93.z, _93.w).y == 0.75f) 58*c8dee2aaSAndroid Build Coastguard Worker { 59*c8dee2aaSAndroid Build Coastguard Worker _101 = int4(_87.x, _87.y, _91.z, _91.w).y == 3; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker else 62*c8dee2aaSAndroid Build Coastguard Worker { 63*c8dee2aaSAndroid Build Coastguard Worker _101 = false; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker ok.y = _101; 66*c8dee2aaSAndroid Build Coastguard Worker int3 _107 = int3(0, 0, 0); 67*c8dee2aaSAndroid Build Coastguard Worker float3 _104 = frexp(value.xyz, _107); 68*c8dee2aaSAndroid Build Coastguard Worker int4 _109 = _exp; 69*c8dee2aaSAndroid Build Coastguard Worker _exp = int4(_107.x, _107.y, _107.z, _109.w); 70*c8dee2aaSAndroid Build Coastguard Worker float4 _111 = result; 71*c8dee2aaSAndroid Build Coastguard Worker result = float4(_104.x, _104.y, _104.z, _111.w); 72*c8dee2aaSAndroid Build Coastguard Worker bool _119 = false; 73*c8dee2aaSAndroid Build Coastguard Worker if (float4(_104.x, _104.y, _104.z, _111.w).z == 0.75f) 74*c8dee2aaSAndroid Build Coastguard Worker { 75*c8dee2aaSAndroid Build Coastguard Worker _119 = int4(_107.x, _107.y, _107.z, _109.w).z == 3; 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker else 78*c8dee2aaSAndroid Build Coastguard Worker { 79*c8dee2aaSAndroid Build Coastguard Worker _119 = false; 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker ok.z = _119; 82*c8dee2aaSAndroid Build Coastguard Worker int4 _124 = int4(0, 0, 0, 0); 83*c8dee2aaSAndroid Build Coastguard Worker float4 _122 = frexp(value, _124); 84*c8dee2aaSAndroid Build Coastguard Worker _exp = _124; 85*c8dee2aaSAndroid Build Coastguard Worker result = _122; 86*c8dee2aaSAndroid Build Coastguard Worker bool _132 = false; 87*c8dee2aaSAndroid Build Coastguard Worker if (_122.w == 0.75f) 88*c8dee2aaSAndroid Build Coastguard Worker { 89*c8dee2aaSAndroid Build Coastguard Worker _132 = _124.w == 3; 90*c8dee2aaSAndroid Build Coastguard Worker } 91*c8dee2aaSAndroid Build Coastguard Worker else 92*c8dee2aaSAndroid Build Coastguard Worker { 93*c8dee2aaSAndroid Build Coastguard Worker _132 = false; 94*c8dee2aaSAndroid Build Coastguard Worker } 95*c8dee2aaSAndroid Build Coastguard Worker ok.w = _132; 96*c8dee2aaSAndroid Build Coastguard Worker int3 _138 = int3(0, 0, 0); 97*c8dee2aaSAndroid Build Coastguard Worker float3 _135 = frexp(value.wzy, _138); 98*c8dee2aaSAndroid Build Coastguard Worker int4 _140 = _exp; 99*c8dee2aaSAndroid Build Coastguard Worker _exp = int4(_138.y, _140.y, _138.x, _138.z); 100*c8dee2aaSAndroid Build Coastguard Worker float3 _143 = _135.yxz; 101*c8dee2aaSAndroid Build Coastguard Worker int3 _145 = int4(_138.y, _140.y, _138.x, _138.z).yxz; 102*c8dee2aaSAndroid Build Coastguard Worker bool _146 = checkIntrinsicAsFunctionArg_bf3i3(_143, _145); 103*c8dee2aaSAndroid Build Coastguard Worker bool funcOk = _146; 104*c8dee2aaSAndroid Build Coastguard Worker bool _151 = false; 105*c8dee2aaSAndroid Build Coastguard Worker if (all(ok)) 106*c8dee2aaSAndroid Build Coastguard Worker { 107*c8dee2aaSAndroid Build Coastguard Worker _151 = _146; 108*c8dee2aaSAndroid Build Coastguard Worker } 109*c8dee2aaSAndroid Build Coastguard Worker else 110*c8dee2aaSAndroid Build Coastguard Worker { 111*c8dee2aaSAndroid Build Coastguard Worker _151 = false; 112*c8dee2aaSAndroid Build Coastguard Worker } 113*c8dee2aaSAndroid Build Coastguard Worker float4 _152 = 0.0f.xxxx; 114*c8dee2aaSAndroid Build Coastguard Worker if (_151) 115*c8dee2aaSAndroid Build Coastguard Worker { 116*c8dee2aaSAndroid Build Coastguard Worker _152 = _8_colorGreen; 117*c8dee2aaSAndroid Build Coastguard Worker } 118*c8dee2aaSAndroid Build Coastguard Worker else 119*c8dee2aaSAndroid Build Coastguard Worker { 120*c8dee2aaSAndroid Build Coastguard Worker _152 = _8_colorRed; 121*c8dee2aaSAndroid Build Coastguard Worker } 122*c8dee2aaSAndroid Build Coastguard Worker return _152; 123*c8dee2aaSAndroid Build Coastguard Worker} 124*c8dee2aaSAndroid Build Coastguard Worker 125*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 126*c8dee2aaSAndroid Build Coastguard Worker{ 127*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 128*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 129*c8dee2aaSAndroid Build Coastguard Worker} 130*c8dee2aaSAndroid Build Coastguard Worker 131*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 132*c8dee2aaSAndroid Build Coastguard Worker{ 133*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 134*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 135*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 136*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 137*c8dee2aaSAndroid Build Coastguard Worker} 138