xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FaceForward.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 N;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 I;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 NRef;
11*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
12*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
17*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
18*c8dee2aaSAndroid Build Coastguard Worker};
19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
21*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
22*c8dee2aaSAndroid Build Coastguard Worker    float huge = float(((((1e+30h) * (1e+30h) < 0) ? 1 : -1) * (1.0h)));
23*c8dee2aaSAndroid Build Coastguard Worker    float2 huge2 = faceforward(float2(1.0), float2(1e+30), float2(1e+30));
24*c8dee2aaSAndroid Build Coastguard Worker    float3 huge3 = faceforward(float3(1.0), float3(1e+30), float3(1e+30));
25*c8dee2aaSAndroid Build Coastguard Worker    float4 huge4 = faceforward(float4(1.0), float4(1e+30), float4(1e+30));
26*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedPos = half4(float4(huge) + huge2.xxxx);
27*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedNeg = half4(huge3.xxxx + huge4.xxxx);
28*c8dee2aaSAndroid Build Coastguard Worker    expectedPos = half4(1.0h, 2.0h, 3.0h, 4.0h);
29*c8dee2aaSAndroid Build Coastguard Worker    expectedNeg = half4(-1.0h, -2.0h, -3.0h, -4.0h);
30*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ((((((((((_uniforms.NRef.x) * (_uniforms.I.x) < 0) ? 1 : -1) * (_uniforms.N.x)) == expectedNeg.x && all(faceforward(_uniforms.N.xy, _uniforms.I.xy, _uniforms.NRef.xy) == expectedNeg.xy)) && all(faceforward(_uniforms.N.xyz, _uniforms.I.xyz, _uniforms.NRef.xyz) == expectedPos.xyz)) && all(faceforward(_uniforms.N, _uniforms.I, _uniforms.NRef) == expectedPos)) && -1.0h == expectedNeg.x) && all(half2(-1.0h, -2.0h) == expectedNeg.xy)) && all(half3(1.0h, 2.0h, 3.0h) == expectedPos.xyz)) && all(half4(1.0h, 2.0h, 3.0h, 4.0h) == expectedPos) ? _uniforms.colorGreen : _uniforms.colorRed;
31*c8dee2aaSAndroid Build Coastguard Worker    return _out;
32*c8dee2aaSAndroid Build Coastguard Worker}
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