1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 N; 9*c8dee2aaSAndroid Build Coastguard Worker half4 I; 10*c8dee2aaSAndroid Build Coastguard Worker half4 NRef; 11*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 12*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 17*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 20*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 21*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 22*c8dee2aaSAndroid Build Coastguard Worker float huge = float(((((1e+30h) * (1e+30h) < 0) ? 1 : -1) * (1.0h))); 23*c8dee2aaSAndroid Build Coastguard Worker float2 huge2 = faceforward(float2(1.0), float2(1e+30), float2(1e+30)); 24*c8dee2aaSAndroid Build Coastguard Worker float3 huge3 = faceforward(float3(1.0), float3(1e+30), float3(1e+30)); 25*c8dee2aaSAndroid Build Coastguard Worker float4 huge4 = faceforward(float4(1.0), float4(1e+30), float4(1e+30)); 26*c8dee2aaSAndroid Build Coastguard Worker half4 expectedPos = half4(float4(huge) + huge2.xxxx); 27*c8dee2aaSAndroid Build Coastguard Worker half4 expectedNeg = half4(huge3.xxxx + huge4.xxxx); 28*c8dee2aaSAndroid Build Coastguard Worker expectedPos = half4(1.0h, 2.0h, 3.0h, 4.0h); 29*c8dee2aaSAndroid Build Coastguard Worker expectedNeg = half4(-1.0h, -2.0h, -3.0h, -4.0h); 30*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ((((((((((_uniforms.NRef.x) * (_uniforms.I.x) < 0) ? 1 : -1) * (_uniforms.N.x)) == expectedNeg.x && all(faceforward(_uniforms.N.xy, _uniforms.I.xy, _uniforms.NRef.xy) == expectedNeg.xy)) && all(faceforward(_uniforms.N.xyz, _uniforms.I.xyz, _uniforms.NRef.xyz) == expectedPos.xyz)) && all(faceforward(_uniforms.N, _uniforms.I, _uniforms.NRef) == expectedPos)) && -1.0h == expectedNeg.x) && all(half2(-1.0h, -2.0h) == expectedNeg.xy)) && all(half3(1.0h, 2.0h, 3.0h) == expectedPos.xyz)) && all(half4(1.0h, 2.0h, 3.0h, 4.0h) == expectedPos) ? _uniforms.colorGreen : _uniforms.colorRed; 31*c8dee2aaSAndroid Build Coastguard Worker return _out; 32*c8dee2aaSAndroid Build Coastguard Worker} 33