1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_a : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_b : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker uint2 _7_c : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker uint2 _7_d : packoffset(c2.z); 7*c8dee2aaSAndroid Build Coastguard Worker int3 _7_e : packoffset(c3); 8*c8dee2aaSAndroid Build Coastguard Worker int3 _7_f : packoffset(c4); 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker bool4 expectTTFF = bool4(true, true, false, false); 22*c8dee2aaSAndroid Build Coastguard Worker bool4 expectFFTT = bool4(false, false, true, true); 23*c8dee2aaSAndroid Build Coastguard Worker bool4 expectTTTT = bool4(true, true, true, true); 24*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.x = float(bool4(_7_a.x == _7_b.x, _7_a.y == _7_b.y, _7_a.z == _7_b.z, _7_a.w == _7_b.w).x); 25*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.y = float(bool2(_7_c.x == _7_d.x, _7_c.y == _7_d.y).y); 26*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.z = float(bool3(_7_e.x == _7_f.x, _7_e.y == _7_f.y, _7_e.z == _7_f.z).z); 27*c8dee2aaSAndroid Build Coastguard Worker bool _72 = false; 28*c8dee2aaSAndroid Build Coastguard Worker if (any(expectTTFF)) 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _72 = true; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _72 = any(expectFFTT); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker bool _77 = false; 37*c8dee2aaSAndroid Build Coastguard Worker if (_72) 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _77 = true; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker else 42*c8dee2aaSAndroid Build Coastguard Worker { 43*c8dee2aaSAndroid Build Coastguard Worker _77 = any(expectTTTT); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.w = float(_77); 46*c8dee2aaSAndroid Build Coastguard Worker} 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 49*c8dee2aaSAndroid Build Coastguard Worker{ 50*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 51*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 52*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 53*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 54*c8dee2aaSAndroid Build Coastguard Worker} 55