xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Equal.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_a : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_b : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    uint2 _7_c : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    uint2 _7_d : packoffset(c2.z);
7*c8dee2aaSAndroid Build Coastguard Worker    int3 _7_e : packoffset(c3);
8*c8dee2aaSAndroid Build Coastguard Worker    int3 _7_f : packoffset(c4);
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
15*c8dee2aaSAndroid Build Coastguard Worker{
16*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
20*c8dee2aaSAndroid Build Coastguard Worker{
21*c8dee2aaSAndroid Build Coastguard Worker    bool4 expectTTFF = bool4(true, true, false, false);
22*c8dee2aaSAndroid Build Coastguard Worker    bool4 expectFFTT = bool4(false, false, true, true);
23*c8dee2aaSAndroid Build Coastguard Worker    bool4 expectTTTT = bool4(true, true, true, true);
24*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = float(bool4(_7_a.x == _7_b.x, _7_a.y == _7_b.y, _7_a.z == _7_b.z, _7_a.w == _7_b.w).x);
25*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = float(bool2(_7_c.x == _7_d.x, _7_c.y == _7_d.y).y);
26*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.z = float(bool3(_7_e.x == _7_f.x, _7_e.y == _7_f.y, _7_e.z == _7_f.z).z);
27*c8dee2aaSAndroid Build Coastguard Worker    bool _72 = false;
28*c8dee2aaSAndroid Build Coastguard Worker    if (any(expectTTFF))
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _72 = true;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    else
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        _72 = any(expectFFTT);
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    bool _77 = false;
37*c8dee2aaSAndroid Build Coastguard Worker    if (_72)
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _77 = true;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    else
42*c8dee2aaSAndroid Build Coastguard Worker    {
43*c8dee2aaSAndroid Build Coastguard Worker        _77 = any(expectTTTT);
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.w = float(_77);
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
49*c8dee2aaSAndroid Build Coastguard Worker{
50*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
51*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
52*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
53*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
54*c8dee2aaSAndroid Build Coastguard Worker}
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