1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker float4x4 testMatrix4x4; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 19*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 20*c8dee2aaSAndroid Build Coastguard Worker float4 inputA = _uniforms.testMatrix4x4[0]; 21*c8dee2aaSAndroid Build Coastguard Worker float4 inputB = _uniforms.testMatrix4x4[1]; 22*c8dee2aaSAndroid Build Coastguard Worker float4 expected = float4(5.0, 17.0, 38.0, 70.0); 23*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = (((((((inputA.x * inputB.x) == expected.x && dot(inputA.xy, inputB.xy) == expected.y) && dot(inputA.xyz, inputB.xyz) == expected.z) && dot(inputA, inputB) == expected.w) && 5.0 == expected.x) && 17.0 == expected.y) && 38.0 == expected.z) && 70.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed; 24*c8dee2aaSAndroid Build Coastguard Worker return _out; 25*c8dee2aaSAndroid Build Coastguard Worker} 26