1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_pos1 : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_pos2 : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c3); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f); 20*c8dee2aaSAndroid Build Coastguard Worker bool _53 = false; 21*c8dee2aaSAndroid Build Coastguard Worker if (distance(_7_pos1.x, _7_pos2.x) == 3.0f) 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker _53 = distance(_7_pos1.xy, _7_pos2.xy) == 3.0f; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _53 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker bool _65 = false; 30*c8dee2aaSAndroid Build Coastguard Worker if (_53) 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker _65 = distance(_7_pos1.xyz, _7_pos2.xyz) == 5.0f; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker else 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _65 = false; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker bool _74 = false; 39*c8dee2aaSAndroid Build Coastguard Worker if (_65) 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker _74 = distance(_7_pos1, _7_pos2) == 13.0f; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker else 44*c8dee2aaSAndroid Build Coastguard Worker { 45*c8dee2aaSAndroid Build Coastguard Worker _74 = false; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker bool _78 = false; 48*c8dee2aaSAndroid Build Coastguard Worker if (_74) 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker _78 = true; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker else 53*c8dee2aaSAndroid Build Coastguard Worker { 54*c8dee2aaSAndroid Build Coastguard Worker _78 = false; 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker bool _81 = false; 57*c8dee2aaSAndroid Build Coastguard Worker if (_78) 58*c8dee2aaSAndroid Build Coastguard Worker { 59*c8dee2aaSAndroid Build Coastguard Worker _81 = true; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker else 62*c8dee2aaSAndroid Build Coastguard Worker { 63*c8dee2aaSAndroid Build Coastguard Worker _81 = false; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker bool _84 = false; 66*c8dee2aaSAndroid Build Coastguard Worker if (_81) 67*c8dee2aaSAndroid Build Coastguard Worker { 68*c8dee2aaSAndroid Build Coastguard Worker _84 = true; 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker else 71*c8dee2aaSAndroid Build Coastguard Worker { 72*c8dee2aaSAndroid Build Coastguard Worker _84 = false; 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker bool _87 = false; 75*c8dee2aaSAndroid Build Coastguard Worker if (_84) 76*c8dee2aaSAndroid Build Coastguard Worker { 77*c8dee2aaSAndroid Build Coastguard Worker _87 = true; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker else 80*c8dee2aaSAndroid Build Coastguard Worker { 81*c8dee2aaSAndroid Build Coastguard Worker _87 = false; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker float4 _88 = 0.0f.xxxx; 84*c8dee2aaSAndroid Build Coastguard Worker if (_87) 85*c8dee2aaSAndroid Build Coastguard Worker { 86*c8dee2aaSAndroid Build Coastguard Worker _88 = _7_colorGreen; 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker else 89*c8dee2aaSAndroid Build Coastguard Worker { 90*c8dee2aaSAndroid Build Coastguard Worker _88 = _7_colorRed; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker return _88; 93*c8dee2aaSAndroid Build Coastguard Worker} 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 96*c8dee2aaSAndroid Build Coastguard Worker{ 97*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 98*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 99*c8dee2aaSAndroid Build Coastguard Worker} 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 102*c8dee2aaSAndroid Build Coastguard Worker{ 103*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 104*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 105*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 106*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 107*c8dee2aaSAndroid Build Coastguard Worker} 108