xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Distance.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_pos1 : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_pos2 : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c3);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f);
20*c8dee2aaSAndroid Build Coastguard Worker    bool _53 = false;
21*c8dee2aaSAndroid Build Coastguard Worker    if (distance(_7_pos1.x, _7_pos2.x) == 3.0f)
22*c8dee2aaSAndroid Build Coastguard Worker    {
23*c8dee2aaSAndroid Build Coastguard Worker        _53 = distance(_7_pos1.xy, _7_pos2.xy) == 3.0f;
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker    else
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker        _53 = false;
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker    bool _65 = false;
30*c8dee2aaSAndroid Build Coastguard Worker    if (_53)
31*c8dee2aaSAndroid Build Coastguard Worker    {
32*c8dee2aaSAndroid Build Coastguard Worker        _65 = distance(_7_pos1.xyz, _7_pos2.xyz) == 5.0f;
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    else
35*c8dee2aaSAndroid Build Coastguard Worker    {
36*c8dee2aaSAndroid Build Coastguard Worker        _65 = false;
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker    bool _74 = false;
39*c8dee2aaSAndroid Build Coastguard Worker    if (_65)
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _74 = distance(_7_pos1, _7_pos2) == 13.0f;
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    else
44*c8dee2aaSAndroid Build Coastguard Worker    {
45*c8dee2aaSAndroid Build Coastguard Worker        _74 = false;
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    bool _78 = false;
48*c8dee2aaSAndroid Build Coastguard Worker    if (_74)
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        _78 = true;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    else
53*c8dee2aaSAndroid Build Coastguard Worker    {
54*c8dee2aaSAndroid Build Coastguard Worker        _78 = false;
55*c8dee2aaSAndroid Build Coastguard Worker    }
56*c8dee2aaSAndroid Build Coastguard Worker    bool _81 = false;
57*c8dee2aaSAndroid Build Coastguard Worker    if (_78)
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker        _81 = true;
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    else
62*c8dee2aaSAndroid Build Coastguard Worker    {
63*c8dee2aaSAndroid Build Coastguard Worker        _81 = false;
64*c8dee2aaSAndroid Build Coastguard Worker    }
65*c8dee2aaSAndroid Build Coastguard Worker    bool _84 = false;
66*c8dee2aaSAndroid Build Coastguard Worker    if (_81)
67*c8dee2aaSAndroid Build Coastguard Worker    {
68*c8dee2aaSAndroid Build Coastguard Worker        _84 = true;
69*c8dee2aaSAndroid Build Coastguard Worker    }
70*c8dee2aaSAndroid Build Coastguard Worker    else
71*c8dee2aaSAndroid Build Coastguard Worker    {
72*c8dee2aaSAndroid Build Coastguard Worker        _84 = false;
73*c8dee2aaSAndroid Build Coastguard Worker    }
74*c8dee2aaSAndroid Build Coastguard Worker    bool _87 = false;
75*c8dee2aaSAndroid Build Coastguard Worker    if (_84)
76*c8dee2aaSAndroid Build Coastguard Worker    {
77*c8dee2aaSAndroid Build Coastguard Worker        _87 = true;
78*c8dee2aaSAndroid Build Coastguard Worker    }
79*c8dee2aaSAndroid Build Coastguard Worker    else
80*c8dee2aaSAndroid Build Coastguard Worker    {
81*c8dee2aaSAndroid Build Coastguard Worker        _87 = false;
82*c8dee2aaSAndroid Build Coastguard Worker    }
83*c8dee2aaSAndroid Build Coastguard Worker    float4 _88 = 0.0f.xxxx;
84*c8dee2aaSAndroid Build Coastguard Worker    if (_87)
85*c8dee2aaSAndroid Build Coastguard Worker    {
86*c8dee2aaSAndroid Build Coastguard Worker        _88 = _7_colorGreen;
87*c8dee2aaSAndroid Build Coastguard Worker    }
88*c8dee2aaSAndroid Build Coastguard Worker    else
89*c8dee2aaSAndroid Build Coastguard Worker    {
90*c8dee2aaSAndroid Build Coastguard Worker        _88 = _7_colorRed;
91*c8dee2aaSAndroid Build Coastguard Worker    }
92*c8dee2aaSAndroid Build Coastguard Worker    return _88;
93*c8dee2aaSAndroid Build Coastguard Worker}
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
96*c8dee2aaSAndroid Build Coastguard Worker{
97*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
98*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
99*c8dee2aaSAndroid Build Coastguard Worker}
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
102*c8dee2aaSAndroid Build Coastguard Worker{
103*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
104*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
105*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
106*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
107*c8dee2aaSAndroid Build Coastguard Worker}
108