xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Distance.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 pos1;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 pos2;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
7*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
8*c8dee2aaSAndroid Build Coastguard Worker    vec4 expected = vec4(3.0, 3.0, 5.0, 13.0);
9*c8dee2aaSAndroid Build Coastguard Worker    return ((((((distance(pos1.x, pos2.x) == expected.x && distance(pos1.xy, pos2.xy) == expected.y) && distance(pos1.xyz, pos2.xyz) == expected.z) && distance(pos1, pos2) == expected.w) && 3.0 == expected.x) && 3.0 == expected.y) && 5.0 == expected.z) && 13.0 == expected.w ? colorGreen : colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker}
11