1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_testInputs : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker bool _50 = false; 19*c8dee2aaSAndroid Build Coastguard Worker if (abs(degrees(_7_testInputs.x) - (-71.61972808837890625f)) < 0.0500000007450580596923828125f) 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker float2 _41 = abs(degrees(_7_testInputs.xy) - float2(-71.61972808837890625f, 0.0f)); 22*c8dee2aaSAndroid Build Coastguard Worker _50 = all(bool2(_41.x < 0.0500000007450580596923828125f.xx.x, _41.y < 0.0500000007450580596923828125f.xx.y)); 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker else 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker _50 = false; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker bool _66 = false; 29*c8dee2aaSAndroid Build Coastguard Worker if (_50) 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker float3 _55 = abs(degrees(_7_testInputs.xyz) - float3(-71.61972808837890625f, 0.0f, 42.971836090087890625f)); 32*c8dee2aaSAndroid Build Coastguard Worker _66 = all(bool3(_55.x < 0.0500000007450580596923828125f.xxx.x, _55.y < 0.0500000007450580596923828125f.xxx.y, _55.z < 0.0500000007450580596923828125f.xxx.z)); 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker else 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _66 = false; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker bool _80 = false; 39*c8dee2aaSAndroid Build Coastguard Worker if (_66) 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker float4 _71 = abs(degrees(_7_testInputs) - float4(-71.61972808837890625f, 0.0f, 42.971836090087890625f, 128.9155120849609375f)); 42*c8dee2aaSAndroid Build Coastguard Worker _80 = all(bool4(_71.x < 0.0500000007450580596923828125f.xxxx.x, _71.y < 0.0500000007450580596923828125f.xxxx.y, _71.z < 0.0500000007450580596923828125f.xxxx.z, _71.w < 0.0500000007450580596923828125f.xxxx.w)); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _80 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker float4 _81 = 0.0f.xxxx; 49*c8dee2aaSAndroid Build Coastguard Worker if (_80) 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _81 = _7_colorGreen; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker else 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _81 = _7_colorRed; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker return _81; 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 61*c8dee2aaSAndroid Build Coastguard Worker{ 62*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 63*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 67*c8dee2aaSAndroid Build Coastguard Worker{ 68*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 69*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 70*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 71*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 72*c8dee2aaSAndroid Build Coastguard Worker} 73