xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/DFdyNoRTFlip.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 expected = vec4(0.0);
8*c8dee2aaSAndroid Build Coastguard Worker    return ((((((dFdy(testInputs.x)) == expected.x && (dFdy(testInputs.xy)) == expected.xy) && (dFdy(testInputs.xyz)) == expected.xyz) && (dFdy(testInputs)) == expected) && sign((dFdy(coords.xx))) == vec2(0.0)) && sign((dFdy(coords.yy))) == vec2(1.0)) && sign((dFdy(coords))) == vec2(0.0, 1.0) ? colorGreen : colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker}
10