1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_testInputs : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float2 _8_u_skRTFlip : packoffset(c1024); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker float4 expected = 0.0f.xxxx; 20*c8dee2aaSAndroid Build Coastguard Worker bool _57 = false; 21*c8dee2aaSAndroid Build Coastguard Worker if ((ddy(_8_testInputs.x) * _8_u_skRTFlip.y) == 0.0f) 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker float2 _52 = ddy(_8_testInputs.xy) * _8_u_skRTFlip.yy; 24*c8dee2aaSAndroid Build Coastguard Worker _57 = all(bool2(_52.x == 0.0f.xxxx.xy.x, _52.y == 0.0f.xxxx.xy.y)); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker else 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker _57 = false; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker bool _73 = false; 31*c8dee2aaSAndroid Build Coastguard Worker if (_57) 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker float3 _68 = ddy(_8_testInputs.xyz) * _8_u_skRTFlip.yyy; 34*c8dee2aaSAndroid Build Coastguard Worker _73 = all(bool3(_68.x == 0.0f.xxxx.xyz.x, _68.y == 0.0f.xxxx.xyz.y, _68.z == 0.0f.xxxx.xyz.z)); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker else 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker _73 = false; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker bool _86 = false; 41*c8dee2aaSAndroid Build Coastguard Worker if (_73) 42*c8dee2aaSAndroid Build Coastguard Worker { 43*c8dee2aaSAndroid Build Coastguard Worker float4 _82 = ddy(_8_testInputs) * _8_u_skRTFlip.yyyy; 44*c8dee2aaSAndroid Build Coastguard Worker _86 = all(bool4(_82.x == 0.0f.xxxx.x, _82.y == 0.0f.xxxx.y, _82.z == 0.0f.xxxx.z, _82.w == 0.0f.xxxx.w)); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker else 47*c8dee2aaSAndroid Build Coastguard Worker { 48*c8dee2aaSAndroid Build Coastguard Worker _86 = false; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker bool _99 = false; 51*c8dee2aaSAndroid Build Coastguard Worker if (_86) 52*c8dee2aaSAndroid Build Coastguard Worker { 53*c8dee2aaSAndroid Build Coastguard Worker float2 _89 = sign(ddy(_22.xx) * _8_u_skRTFlip.yy); 54*c8dee2aaSAndroid Build Coastguard Worker _99 = all(bool2(_89.x == 0.0f.xx.x, _89.y == 0.0f.xx.y)); 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker else 57*c8dee2aaSAndroid Build Coastguard Worker { 58*c8dee2aaSAndroid Build Coastguard Worker _99 = false; 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker bool _114 = false; 61*c8dee2aaSAndroid Build Coastguard Worker if (_99) 62*c8dee2aaSAndroid Build Coastguard Worker { 63*c8dee2aaSAndroid Build Coastguard Worker float2 _102 = sign(ddy(_22.yy) * _8_u_skRTFlip.yy); 64*c8dee2aaSAndroid Build Coastguard Worker _114 = all(bool2(_102.x == 1.0f.xx.x, _102.y == 1.0f.xx.y)); 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker else 67*c8dee2aaSAndroid Build Coastguard Worker { 68*c8dee2aaSAndroid Build Coastguard Worker _114 = false; 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker bool _127 = false; 71*c8dee2aaSAndroid Build Coastguard Worker if (_114) 72*c8dee2aaSAndroid Build Coastguard Worker { 73*c8dee2aaSAndroid Build Coastguard Worker float2 _117 = sign(ddy(_22) * _8_u_skRTFlip.yy); 74*c8dee2aaSAndroid Build Coastguard Worker _127 = all(bool2(_117.x == float2(0.0f, 1.0f).x, _117.y == float2(0.0f, 1.0f).y)); 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker else 77*c8dee2aaSAndroid Build Coastguard Worker { 78*c8dee2aaSAndroid Build Coastguard Worker _127 = false; 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker float4 _128 = 0.0f.xxxx; 81*c8dee2aaSAndroid Build Coastguard Worker if (_127) 82*c8dee2aaSAndroid Build Coastguard Worker { 83*c8dee2aaSAndroid Build Coastguard Worker _128 = _8_colorGreen; 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker else 86*c8dee2aaSAndroid Build Coastguard Worker { 87*c8dee2aaSAndroid Build Coastguard Worker _128 = _8_colorRed; 88*c8dee2aaSAndroid Build Coastguard Worker } 89*c8dee2aaSAndroid Build Coastguard Worker return _128; 90*c8dee2aaSAndroid Build Coastguard Worker} 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 93*c8dee2aaSAndroid Build Coastguard Worker{ 94*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 95*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 96*c8dee2aaSAndroid Build Coastguard Worker} 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 99*c8dee2aaSAndroid Build Coastguard Worker{ 100*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 101*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 102*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 103*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 104*c8dee2aaSAndroid Build Coastguard Worker} 105