xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/CrossNoInline.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  ah: vec2<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  bh: vec2<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  af: vec2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  bf: vec2<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn cross_length_2d_ff2f2(a: vec2<f32>, b: vec2<f32>) -> f32 {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = determinant(mat2x2<f32>(a[0], a[1], b[0], b[1]));
16*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
17*c8dee2aaSAndroid Build Coastguard Worker  }
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Workerfn cross_length_2d_hh2h2(a: vec2<f32>, b: vec2<f32>) -> f32 {
20*c8dee2aaSAndroid Build Coastguard Worker  {
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = determinant(mat2x2<f32>(a[0], a[1], b[0], b[1]));
22*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp1;
23*c8dee2aaSAndroid Build Coastguard Worker  }
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
26*c8dee2aaSAndroid Build Coastguard Worker  {
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = cross_length_2d_hh2h2(_globalUniforms.ah, _globalUniforms.bh);
28*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = _skTemp2;
29*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = cross_length_2d_ff2f2(_globalUniforms.af, _globalUniforms.bf);
30*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.y = f32(_skTemp3);
31*c8dee2aaSAndroid Build Coastguard Worker  }
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
34*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
35*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
36*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
37*c8dee2aaSAndroid Build Coastguard Worker}
38