1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker ah: vec2<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker bh: vec2<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker af: vec2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker bf: vec2<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn cross_length_2d_ff2f2(a: vec2<f32>, b: vec2<f32>) -> f32 { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = determinant(mat2x2<f32>(a[0], a[1], b[0], b[1])); 16*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Workerfn cross_length_2d_hh2h2(a: vec2<f32>, b: vec2<f32>) -> f32 { 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = determinant(mat2x2<f32>(a[0], a[1], b[0], b[1])); 22*c8dee2aaSAndroid Build Coastguard Worker return _skTemp1; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = cross_length_2d_hh2h2(_globalUniforms.ah, _globalUniforms.bh); 28*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.x = _skTemp2; 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = cross_length_2d_ff2f2(_globalUniforms.af, _globalUniforms.bf); 30*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.y = f32(_skTemp3); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 34*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 35*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 36*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 37*c8dee2aaSAndroid Build Coastguard Worker} 38